// SM64 Segment 02 deconstruction by queueRAM // build with bass: bass -o segment02.bin segment02.asm endian msb arch n64.cpu // macros macro align(size) { while (pc() % {size}) { db 0 } } // SM64 dialog character mapping map '0', 0x00 map '1', 0x01 map '2', 0x02 map '3', 0x03 map '4', 0x04 map '5', 0x05 map '6', 0x06 map '7', 0x07 map '8', 0x08 map '9', 0x09 map 'A', 0x0A map 'B', 0x0B map 'C', 0x0C map 'D', 0x0D map 'E', 0x0E map 'F', 0x0F map 'G', 0x10 map 'H', 0x11 map 'I', 0x12 map 'J', 0x13 map 'K', 0x14 map 'L', 0x15 map 'M', 0x16 map 'N', 0x17 map 'O', 0x18 map 'P', 0x19 map 'Q', 0x1A map 'R', 0x1B map 'S', 0x1C map 'T', 0x1D map 'U', 0x1E map 'V', 0x1F map 'W', 0x20 map 'X', 0x21 map 'Y', 0x22 map 'Z', 0x23 map 'a', 0x24 map 'b', 0x25 map 'c', 0x26 map 'd', 0x27 map 'e', 0x28 map 'f', 0x29 map 'g', 0x2A map 'h', 0x2B map 'i', 0x2C map 'j', 0x2D map 'k', 0x2E map 'l', 0x2F map 'm', 0x30 map 'n', 0x31 map 'o', 0x32 map 'p', 0x33 map 'q', 0x34 map 'r', 0x35 map 's', 0x36 map 't', 0x37 map 'u', 0x38 map 'v', 0x39 map 'w', 0x3A map 'x', 0x3B map 'y', 0x3C map 'z', 0x3D map 0x27, 0x3E // ''' map '.', 0x3F map '^', 0x50 // [Up] map '\', 0x51 // [Down] map '<', 0x52 // [Left] map '>', 0x53 // [Right] map '@', 0x54 // [A] map '[', 0x55 // [B] map ']', 0x56 // [C] map '=', 0x57 // [Z] map '|', 0x58 // [R] map 0x2C, 0x6F // ',' map '/', 0xD0 // / map '_', 0xD1 // [the] map '`', 0xD2 // [you] map ' ', 0x9E map '-', 0x9F map '(', 0xE1 map 0x22, 0xE2 // '"' map ')', 0xE3 map '+', 0xE4 map '&', 0xE5 map ':', 0xE6 map '!', 0xF2 map '?', 0xF4 map '{', 0xF5 // left " map '}', 0xF6 // right " map '~', 0xF7 map '$', 0xF9 map '*', 0xFA // filled star map '%', 0xFB // [x] map 0x3B, 0xFC // ';' map '#', 0xFD // open star map '\n', 0xFE // new line base 0x02000000 // 0x00000-0x076FF textures FontTexture00000: insert "textures/raw/font_graphics.00000.rgba16" FontTexture00200: insert "textures/raw/font_graphics.00200.rgba16" FontTexture00400: insert "textures/raw/font_graphics.00400.rgba16" FontTexture00600: insert "textures/raw/font_graphics.00600.rgba16" FontTexture00800: insert "textures/raw/font_graphics.00800.rgba16" FontTexture00A00: insert "textures/raw/font_graphics.00A00.rgba16" FontTexture00C00: insert "textures/raw/font_graphics.00C00.rgba16" FontTexture00E00: insert "textures/raw/font_graphics.00E00.rgba16" FontTexture01000: insert "textures/raw/font_graphics.01000.rgba16" FontTexture01200: insert "textures/raw/font_graphics.01200.rgba16" FontTexture01400: insert "textures/raw/font_graphics.01400.rgba16" FontTexture01600: insert "textures/raw/font_graphics.01600.rgba16" FontTexture01800: insert "textures/raw/font_graphics.01800.rgba16" FontTexture01A00: insert "textures/raw/font_graphics.01A00.rgba16" FontTexture01C00: insert "textures/raw/font_graphics.01C00.rgba16" FontTexture01E00: insert "textures/raw/font_graphics.01E00.rgba16" FontTexture02000: insert "textures/raw/font_graphics.02000.rgba16" FontTexture02200: insert "textures/raw/font_graphics.02200.rgba16" FontTexture02400: insert "textures/raw/font_graphics.02400.rgba16" FontTexture02600: insert "textures/raw/font_graphics.02600.rgba16" FontTexture02800: insert "textures/raw/font_graphics.02800.rgba16" FontTexture02A00: insert "textures/raw/font_graphics.02A00.rgba16" FontTexture02C00: insert "textures/raw/font_graphics.02C00.rgba16" FontTexture02E00: insert "textures/raw/font_graphics.02E00.rgba16" FontTexture03000: insert "textures/raw/font_graphics.03000.rgba16" FontTexture03200: insert "textures/raw/font_graphics.03200.rgba16" FontTexture03400: insert "textures/raw/font_graphics.03400.rgba16" FontTexture03600: insert "textures/raw/font_graphics.03600.rgba16" FontTexture03800: insert "textures/raw/font_graphics.03800.rgba16" FontTexture03A00: insert "textures/raw/font_graphics.03A00.rgba16" FontTexture03C00: insert "textures/raw/font_graphics.03C00.rgba16" FontTexture03E00: insert "textures/raw/font_graphics.03E00.rgba16" FontTexture04000: insert "textures/raw/font_graphics.04000.rgba16" FontTexture04200: insert "textures/raw/font_graphics.04200.rgba16" FontTexture04400: insert "textures/raw/font_graphics.04400.rgba16" FontTexture04600: insert "textures/raw/font_graphics.04600.rgba16" FontTexture04800: insert "textures/raw/font_graphics.04800.rgba16" FontTexture04A00: insert "textures/raw/font_graphics.04A00.rgba16" FontTexture04A80: insert "textures/raw/font_graphics.04A80.rgba16" FontTexture04B00: insert "textures/raw/font_graphics.04B00.rgba16" FontTexture04B80: insert "textures/raw/font_graphics.04B80.rgba16" FontTexture04C00: insert "textures/raw/font_graphics.04C00.rgba16" FontTexture04C80: insert "textures/raw/font_graphics.04C80.rgba16" FontTexture04D00: insert "textures/raw/font_graphics.04D00.rgba16" FontTexture04D80: insert "textures/raw/font_graphics.04D80.rgba16" FontTexture04E00: insert "textures/raw/font_graphics.04E00.rgba16" FontTexture04E80: insert "textures/raw/font_graphics.04E80.rgba16" FontTexture04F00: insert "textures/raw/font_graphics.04F00.rgba16" FontTexture04F80: insert "textures/raw/font_graphics.04F80.rgba16" FontTexture05000: insert "textures/raw/font_graphics.05000.rgba16" FontTexture05080: insert "textures/raw/font_graphics.05080.rgba16" FontTexture05100: insert "textures/raw/font_graphics.05100.rgba16" FontTexture05180: insert "textures/raw/font_graphics.05180.rgba16" FontTexture05200: insert "textures/raw/font_graphics.05200.rgba16" FontTexture05280: insert "textures/raw/font_graphics.05280.rgba16" FontTexture05300: insert "textures/raw/font_graphics.05300.rgba16" FontTexture05380: insert "textures/raw/font_graphics.05380.rgba16" FontTexture05400: insert "textures/raw/font_graphics.05400.rgba16" FontTexture05480: insert "textures/raw/font_graphics.05480.rgba16" FontTexture05500: insert "textures/raw/font_graphics.05500.rgba16" FontTexture05580: insert "textures/raw/font_graphics.05580.rgba16" FontTexture05600: insert "textures/raw/font_graphics.05600.rgba16" FontTexture05680: insert "textures/raw/font_graphics.05680.rgba16" FontTexture05700: insert "textures/raw/font_graphics.05700.rgba16" FontTexture05780: insert "textures/raw/font_graphics.05780.rgba16" FontTexture05800: insert "textures/raw/font_graphics.05800.rgba16" FontTexture05880: insert "textures/raw/font_graphics.05880.rgba16" FontTexture05900: insert "textures/raw/font_graphics.05900.ia4" FontTexture05940: insert "textures/raw/font_graphics.05940.ia4" FontTexture05980: insert "textures/raw/font_graphics.05980.ia4" FontTexture059C0: insert "textures/raw/font_graphics.059C0.ia4" FontTexture05A00: insert "textures/raw/font_graphics.05A00.ia4" FontTexture05A40: insert "textures/raw/font_graphics.05A40.ia4" FontTexture05A80: insert "textures/raw/font_graphics.05A80.ia4" FontTexture05AC0: insert "textures/raw/font_graphics.05AC0.ia4" FontTexture05B00: insert "textures/raw/font_graphics.05B00.ia4" FontTexture05B40: insert "textures/raw/font_graphics.05B40.ia4" FontTexture05B80: insert "textures/raw/font_graphics.05B80.ia4" FontTexture05BC0: insert "textures/raw/font_graphics.05BC0.ia4" FontTexture05C00: insert "textures/raw/font_graphics.05C00.ia4" FontTexture05C40: insert "textures/raw/font_graphics.05C40.ia4" FontTexture05C80: insert "textures/raw/font_graphics.05C80.ia4" FontTexture05CC0: insert "textures/raw/font_graphics.05CC0.ia4" FontTexture05D00: insert "textures/raw/font_graphics.05D00.ia4" FontTexture05D40: insert "textures/raw/font_graphics.05D40.ia4" FontTexture05D80: insert "textures/raw/font_graphics.05D80.ia4" FontTexture05DC0: insert "textures/raw/font_graphics.05DC0.ia4" FontTexture05E00: insert "textures/raw/font_graphics.05E00.ia4" FontTexture05E40: insert "textures/raw/font_graphics.05E40.ia4" FontTexture05E80: insert "textures/raw/font_graphics.05E80.ia4" FontTexture05EC0: insert "textures/raw/font_graphics.05EC0.ia4" FontTexture05F00: insert "textures/raw/font_graphics.05F00.ia4" FontTexture05F40: insert "textures/raw/font_graphics.05F40.ia4" FontTexture05F80: insert "textures/raw/font_graphics.05F80.ia4" FontTexture05FC0: insert "textures/raw/font_graphics.05FC0.ia4" FontTexture06000: insert "textures/raw/font_graphics.06000.ia4" FontTexture06040: insert "textures/raw/font_graphics.06040.ia4" FontTexture06080: insert "textures/raw/font_graphics.06080.ia4" FontTexture060C0: insert "textures/raw/font_graphics.060C0.ia4" FontTexture06100: insert "textures/raw/font_graphics.06100.ia4" FontTexture06140: insert "textures/raw/font_graphics.06140.ia4" FontTexture06180: insert "textures/raw/font_graphics.06180.ia4" FontTexture061C0: insert "textures/raw/font_graphics.061C0.ia4" FontTexture06200: insert "textures/raw/font_graphics.06200.ia4" FontTexture06240: insert "textures/raw/font_graphics.06240.ia4" FontTexture06280: insert "textures/raw/font_graphics.06280.ia4" FontTexture062C0: insert "textures/raw/font_graphics.062C0.ia4" FontTexture06300: insert "textures/raw/font_graphics.06300.ia4" FontTexture06340: insert "textures/raw/font_graphics.06340.ia4" FontTexture06380: insert "textures/raw/font_graphics.06380.ia4" FontTexture063C0: insert "textures/raw/font_graphics.063C0.ia4" FontTexture06400: insert "textures/raw/font_graphics.06400.ia4" FontTexture06440: insert "textures/raw/font_graphics.06440.ia4" FontTexture06480: insert "textures/raw/font_graphics.06480.ia4" FontTexture064C0: insert "textures/raw/font_graphics.064C0.ia4" FontTexture06500: insert "textures/raw/font_graphics.06500.ia4" FontTexture06540: insert "textures/raw/font_graphics.06540.ia4" FontTexture06580: insert "textures/raw/font_graphics.06580.ia4" FontTexture065C0: insert "textures/raw/font_graphics.065C0.ia4" FontTexture06600: insert "textures/raw/font_graphics.06600.ia4" FontTexture06640: insert "textures/raw/font_graphics.06640.ia4" FontTexture06680: insert "textures/raw/font_graphics.06680.ia4" FontTexture066C0: insert "textures/raw/font_graphics.066C0.ia4" FontTexture06700: insert "textures/raw/font_graphics.06700.ia4" FontTexture06740: insert "textures/raw/font_graphics.06740.ia4" FontTexture06780: insert "textures/raw/font_graphics.06780.ia4" FontTexture067C0: insert "textures/raw/font_graphics.067C0.ia4" FontTexture06800: insert "textures/raw/font_graphics.06800.ia4" FontTexture06840: insert "textures/raw/font_graphics.06840.ia4" FontTexture06880: insert "textures/raw/font_graphics.06880.ia4" FontTexture068C0: insert "textures/raw/font_graphics.068C0.ia4" FontTexture06900: insert "textures/raw/font_graphics.06900.ia4" FontTexture06940: insert "textures/raw/font_graphics.06940.ia4" FontTexture06980: insert "textures/raw/font_graphics.06980.ia4" FontTexture069C0: insert "textures/raw/font_graphics.069C0.ia4" FontTexture06A00: insert "textures/raw/font_graphics.06A00.ia4" FontTexture06A40: insert "textures/raw/font_graphics.06A40.ia4" FontTexture06A80: insert "textures/raw/font_graphics.06A80.ia4" FontTexture06AC0: insert "textures/raw/font_graphics.06AC0.ia4" FontTexture06B00: insert "textures/raw/font_graphics.06B00.ia4" FontTexture06B40: insert "textures/raw/font_graphics.06B40.ia4" FontTexture06B80: insert "textures/raw/font_graphics.06B80.ia4" FontTexture06BC0: insert "textures/raw/font_graphics.06BC0.ia4" FontTexture06C00: insert "textures/raw/font_graphics.06C00.ia4" FontTexture06C40: insert "textures/raw/font_graphics.06C40.ia4" FontTexture06C80: insert "textures/raw/font_graphics.06C80.ia4" FontTexture06CC0: insert "textures/raw/font_graphics.06CC0.ia4" FontTexture06D00: insert "textures/raw/font_graphics.06D00.ia4" FontTexture06D40: insert "textures/raw/font_graphics.06D40.ia4" FontTexture06D80: insert "textures/raw/font_graphics.06D80.ia4" FontTexture06DC0: insert "textures/raw/font_graphics.06DC0.ia4" FontTexture06E00: insert "textures/raw/font_graphics.06E00.ia4" FontTexture06E40: insert "textures/raw/font_graphics.06E40.ia4" FontTexture06E80: insert "textures/raw/font_graphics.06E80.ia4" FontTexture06EC0: insert "textures/raw/font_graphics.06EC0.ia4" FontTexture06F00: insert "textures/raw/font_graphics.06F00.ia4" FontTexture06F40: insert "textures/raw/font_graphics.06F40.ia4" FontTexture06F80: insert "textures/raw/font_graphics.06F80.ia4" FontTexture06FC0: insert "textures/raw/font_graphics.06FC0.ia4" FontTexture07000: insert "textures/raw/font_graphics.07000.rgba16" FontTexture07200: insert "textures/raw/font_graphics.07200.rgba16" FontTexture07400: insert "textures/raw/font_graphics.07400.rgba16" FontTexture07600: insert "textures/raw/font_graphics.07600.rgba16" FontTexture07680: insert "textures/raw/font_graphics.07680.rgba16" HudLut: // 0x07700-0x077E7 HUD print LUT - used in addchar_displist, PutString, RenderHudTimer dw FontTexture00000, FontTexture00200, FontTexture00400, FontTexture00600 dw FontTexture00800, FontTexture00A00, FontTexture00C00, FontTexture00E00 dw FontTexture01000, FontTexture01200, FontTexture01400, FontTexture01600 dw FontTexture01800, FontTexture01A00, FontTexture01C00, FontTexture01E00 dw FontTexture02000, FontTexture02200, FontTexture02400, 0x0 dw FontTexture02600, FontTexture02800, FontTexture02A00, FontTexture02C00 dw FontTexture02E00, FontTexture03000, 0x0, FontTexture03200 dw FontTexture03400, FontTexture03600, FontTexture03800, 0x0 dw FontTexture03A00, 0x0, FontTexture03C00, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, FontTexture04200, FontTexture04400 dw FontTexture04600, FontTexture04800, 0x0, 0x0 dw FontTexture03E00, FontTexture04000 SmallFontLut: // 0x077E8-0x07BE7 small dialog text - used in addmini_displist dw FontTexture05900, FontTexture05940, FontTexture05980, FontTexture059C0 dw FontTexture05A00, FontTexture05A40, FontTexture05A80, FontTexture05AC0 dw FontTexture05B00, FontTexture05B40, FontTexture05B80, FontTexture05BC0 dw FontTexture05C00, FontTexture05C40, FontTexture05C80, FontTexture05CC0 dw FontTexture05D00, FontTexture05D40, FontTexture05D80, FontTexture05DC0 dw FontTexture05E00, FontTexture05E40, FontTexture05E80, FontTexture05EC0 dw FontTexture05F00, FontTexture05F40, FontTexture05F80, FontTexture05FC0 dw FontTexture06000, FontTexture06040, FontTexture06080, FontTexture060C0 dw FontTexture06100, FontTexture06140, FontTexture06180, FontTexture061C0 dw FontTexture06200, FontTexture06240, FontTexture06280, FontTexture062C0 dw FontTexture06300, FontTexture06340, FontTexture06380, FontTexture063C0 dw FontTexture06400, FontTexture06440, FontTexture06480, FontTexture064C0 dw FontTexture06500, FontTexture06540, FontTexture06580, FontTexture065C0 dw FontTexture06600, FontTexture06640, FontTexture06680, FontTexture066C0 dw FontTexture06700, FontTexture06740, FontTexture06780, FontTexture067C0 dw FontTexture06800, FontTexture06840, FontTexture06B80, FontTexture06A80 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw FontTexture06F00, FontTexture06F40, FontTexture06F80, FontTexture06FC0 dw FontTexture06DC0, FontTexture06E00, FontTexture06E40, FontTexture06E80 dw FontTexture06EC0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, FontTexture06B40 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, FontTexture06D40 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, FontTexture06980, FontTexture069C0, FontTexture06A00 dw FontTexture06880, FontTexture06D80, FontTexture06D00, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, 0x0, 0x0 dw 0x0, 0x0, FontTexture068C0, FontTexture06AC0 dw FontTexture06BC0, FontTexture06C80, FontTexture06CC0, FontTexture06A40 dw 0x0, FontTexture06900, FontTexture06C00, FontTexture06940 dw FontTexture06B00, FontTexture06C40, 0x0, 0x0 SmallFontLut2: // 0x07BE8-0x07C7B used in PutMiniString dw 0x0, 0x0, 0x0, FontTexture04A00 dw FontTexture04A80, 0x0, FontTexture04B00, 0x0 dw 0x0, 0x0, FontTexture04B80, FontTexture04C00 dw FontTexture04C80, FontTexture04D00, FontTexture04D80, FontTexture04E00 dw FontTexture04E80, FontTexture04F00, FontTexture04F80, FontTexture05000 dw FontTexture05080, FontTexture05100, FontTexture05180, FontTexture05200 dw FontTexture05280, FontTexture05300, FontTexture05380, FontTexture05400 dw FontTexture05480, FontTexture05500, FontTexture05580, FontTexture05600 dw FontTexture05680, FontTexture05700, FontTexture05780, FontTexture05800 dw FontTexture05880 HudCameraLut: // 0x07C7C-0x07C93 used in ShowCameraStatus dw FontTexture07000, FontTexture04600, FontTexture07200, FontTexture07400 dw FontTexture07600, FontTexture07680 // Other Texts align(4) Other0: // 007C94 db "STAGE SELECT\n" db " \", 0xF0, "\", 0x48, 0x68, "?\n" db " 1 ", 0x8E, 0x72, 0x9D, 0x82, 0x9D, "\n" db " 2 ", 0x8B, 0xD5, 0x71, 0x70, "-", 0xF0, 0x89, 0xF0, 0x8B, 0x98, "\n" db " 3 ", 0x7C, 0x88, "-", 0x7C, 0x96, 0x71, 0xF0, 0x7F, "-\n" db " 4 ", 0x72, 0xD8, "-", 0x7F, "-", 0x96, 0x9D, 0xF0, 0x83, "\n" db " ", 0x77, "_", 0xF1, 0x89, "1", 0xF0, 0x49, 0x42, "\n" db " ", 0x62, 0xF0, ">", 0x68, 0xFF align(4) Other1: // 007CEC db "PAUSE \n" db " \", 0xF0, "\", 0x48, 0x68, "?\n" db " ", 0x63, 0x61, 0x68, " ?", 0xFF // Other Table align(4) OtherTextEntry0: dw 0x00000001, 0x0800001E, 0x00C80000, Other0 OtherTextEntry1: dw 0x00000001, 0x03000064, 0x00960000, Other1 OtherTextTable: // 007D28-007D33 dw OtherTextEntry0, OtherTextEntry1, 0x0 // Dialogs align(4) Dia000: // 007D34 db "Wow! You're smack in _\n" db "middle of _ battlefield.\n" db "You'll find _ Power\n" db "Stars that Bowser stole\n" db "inside _ painting\n" db "worlds.\n" db "First, talk to _\n" db "Bob-omb Buddy. (Press [\n" db "to talk.) He'll certainly\n" db "help ` out, and so will\n" db "his comrades in o_r\n" db "areas.\n" db "To read signs, stop, face\n" db "_m and press [. Press @\n" db "or [ to scroll ahead. You\n" db "can talk to some o_r\n" db "characters by facing _m\n" db "and pressing [.", 0xFF align(4) Dia001: // 007EAC db "Watch out! If ` wander\n" db "around here, `'re liable\n" db "to be plastered by a\n" db "water bomb!\n" db "Those enemy Bob-ombs love\n" db "to fight, and _y're\n" db "always finding ways to\n" db "attack.\n" db "This meadow has become\n" db "a battlefield ever since\n" db "_ Big Bob-omb got his\n" db "paws on _ Power Star.\n" db "Can ` recover _ Star\n" db "for us? Cross _ bridge\n" db "and go left up _ path\n" db "to find _ Big Bob-omb.\n" db "Please come back to see\n" db "me after `'ve retrieved\n" db "_ Power Star!", 0xFF align(4) Dia002: // 008040 db "Hey, `! It's dangerous\n" db "ahead, so listen up! Take\n" db "my advice.\n" db "\n" db "Cross _ two\n" db "bridges ahead, _n\n" db "watch for falling\n" db "water bombs.\n" db "The Big Bob-omb at _\n" db "top of _ mountain is\n" db "very powerful--don't let\n" db "him grab `!\n" db "We're Bob-omb Buddies,\n" db "and we're on `r side.\n" db "You can talk to us\n" db "whenever `'d like to!", 0xFF align(4) Dia003: // 008160 db "Thank `, Mario! The Big\n" db "Bob-omb is nothing but a\n" db "big dud now! But _\n" db "battle for _ castle has\n" db "just begun.\n" db "O_r enemies are holding\n" db "_ o_r Power Stars. If\n" db "` recover more Stars,\n" db "` can open new doors\n" db "that lead to new worlds!\n" db "My Bob-omb Buddies are\n" db "waiting for `. Be sure\n" db "to talk to _m--_y'll\n" db "set up cannons for `.", 0xFF align(4) Dia004: // 008294 db "We're peace-loving\n" db "Bob-ombs, so we don't use\n" db "cannons.\n" db "But if `'d like\n" db "to blast off, we don't\n" db "mind. Help `rself.\n" db "We'll prepare all of _\n" db "cannons in this course for\n" db "` to use. Bon Voyage!", 0xFF align(4) Dia005: // 00834C db "Hey, Mario! Is it true\n" db "that ` beat _ Big\n" db "Bob-omb? Cool!\n" db "You must be strong. And\n" db "pretty fast. So, how fast\n" db "are `, anyway?\n" db "Fast enough to beat me...\n" db "Koopa _ Quick? I don't\n" db "think so. Just try me.\n" db "How about a race to _\n" db "mountaintop, where _\n" db "Big Bob-omb was?\n" db "Whaddya say? When I say\n" db "{Go,} let _ race begin!\n" db "\n" db "Ready....\n" db "\n" db "/","/","Go!/","/","/","/","Don't Go", 0xFF align(4) Dia006: // 008498 db "Hey!!! Don't try to scam\n" db "ME. You've gotta run\n" db "_ whole course.\n" db "Later. Look me up when\n" db "` want to race for\n" db "real.", 0xFF align(4) Dia007: // 008508 db "Hufff...fff...pufff...\n" db "Whoa! You...really...are...\n" db "fast! A human blur!\n" db "Here ` go--`'ve won\n" db "it, fair and square!", 0xFF align(4) Dia008: // 008578 db "BEWARE OF CHAIN CHOMP\n" db "Extreme Danger!\n" db "Get close and press ]^\n" db "for a better look.\n" db "Scary, huh?\n" db "See _ Red Coin on top\n" db "of _ stake?\n" db "\n" db "When ` collect eight of\n" db "_m, a Power Star will\n" db "appear in _ meadow\n" db "across _ bridge.", 0xFF align(4) Dia009: // 00864C db "Long time, no see! Wow,\n" db "have ` gotten fast!\n" db "Have ` been training\n" db "on _ sly, or is it _\n" db "power of _ Stars?\n" db "I've been feeling down\n" db "about losing _ last\n" db "race. This is my home\n" db "course--how about a\n" db "rematch?\n" db "The goal is in\n" db "Windswept Valley.\n" db "Ready?\n" db "\n" db "/","/","Go/","/","/","/"," Don't Go", 0xFF align(4) Dia010: // 008750 db "You've stepped on _\n" db "Wing Cap Switch. Wearing\n" db "_ Wing Cap, ` can\n" db "soar through _ sky.\n" db "Now Wing Caps will pop\n" db "out of all _ red blocks\n" db "` find.\n" db "\n" db "Would ` like to Save?\n" db "\n" db "/","/","Yes/","/","/","/","No", 0xFF align(4) Dia011: // 008800 db "You've just stepped on\n" db "_ Metal Cap Switch!\n" db "The Metal Cap makes\n" db "Mario invincible.\n" db "Now Metal Caps will\n" db "pop out of all of _\n" db "green blocks ` find.\n" db "\n" db "Would ` like to Save?\n" db "\n" db "/","/","Yes/","/","/","/","No", 0xFF align(4) Dia012: // 0088B4 db "You've just stepped on\n" db "_ Vanish Cap Switch.\n" db "The Vanish Cap makes\n" db "Mario disappear.\n" db "Now Vanish Caps will pop\n" db "from all of _ blue\n" db "blocks ` find.\n" db "\n" db "Would ` like to Save?\n" db "\n" db "/","/","Yes/","/","/","/","No", 0xFF align(4) Dia013: // 008968 db "You've collected 100\n" db "coins! Mario gains more\n" db "power from _ castle.\n" db "Do ` want to Save?\n" db "/","/","Yes/","/","/","/","No", 0xFF align(4) Dia014: // 0089CC db "Wow! Ano_r Power Star!\n" db "Mario gains more courage\n" db "from _ power of _\n" db "castle.\n" db "Do ` want to Save?\n" db "\n" db "/","/","You Bet/","/","Not Now", 0xFF align(4) Dia015: // 008A40 db "You can punch enemies to\n" db "knock _m down. Press @\n" db "to jump, [ to punch.\n" db "Press @ _n [ to Kick.\n" db "To pick something up,\n" db "press [, too. To throw\n" db "something `'re holding,\n" db "press [ again.", 0xFF align(4) Dia016: // 008AF0 db "Hop on _ shiny shell and\n" db "ride wherever ` want to\n" db "go! Shred those enemies!", 0xFF align(4) Dia017: // 008B3C db "I'm _ Big Bob-omb, lord\n" db "of all blasting matter,\n" db "king of ka-booms _\n" db "world over!\n" db "How dare ` scale my\n" db "mountain? By what right\n" db "do ` set foot on my\n" db "imperial mountaintop?\n" db "You may have eluded my\n" db "guards, but `'ll never\n" db "escape my grasp...\n" db "\n" db "...and `'ll never take\n" db "away my Power Star. I\n" db "hereby challenge `,\n" db "Mario!\n" db "If ` want _ Star I\n" db "hold, ` must prove\n" db "`rself in battle.\n" db "\n" db "Can ` pick me up from\n" db "_ back and hurl me to\n" db "this royal turf? I think\n" db "that ` cannot!", 0xFF align(4) Dia018: // 008CF8 db "I'm sleeping because...\n" db "...I'm sleepy. I don't\n" db "like being disturbed.\n" db "Please walk quietly.", 0xFF align(4) Dia019: // 008D54 db "Shhh! Please walk\n" db "quietly in _ hallway!", 0xFF align(4) Dia020: // 008D7C db "Dear Mario:\n" db "Please come to _\n" db "castle. I've baked\n" db "a cake for `.\n" db "Yours truly--\n" db "Princess Toadstool", 0xFF align(4) Dia021: // 008DDC db "Welcome.\n" db "No one's home!\n" db "Now scram--\n" db "and don't come back!\n" db "Gwa ha ha!", 0xFF align(4) Dia022: // 008E20 db "You need a key to open\n" db "this door.", 0xFF align(4) Dia023: // 008E44 db "This key doesn't fit!\n" db "Maybe it's for _\n" db "basement...", 0xFF align(4) Dia024: // 008E78 db "You need Star power to\n" db "open this door. Recover a\n" db "Power Star from an enemy\n" db "inside one of _ castle's\n" db "paintings.", 0xFF align(4) Dia025: // 008EE8 db "It takes _ power of\n" db "3 Stars to open this\n" db "door. You need ", 0xE0, " more\n" db "Stars.", 0xFF align(4) Dia026: // 008F30 db "It takes _ power of\n" db "8 Stars to open this\n" db "door. You need ", 0xE0, " more\n" db "Stars.", 0xFF align(4) Dia027: // 008F78 db "It takes _ power of\n" db "30 Stars to open this\n" db "door. You need ", 0xE0, " more\n" db "Stars.", 0xFF align(4) Dia028: // 008FC0 db "It takes _ power of\n" db "50 Stars to open this\n" db "door. You need ", 0xE0, " more\n" db "Stars.", 0xFF align(4) Dia029: // 009008 db "To open _ door that\n" db "leads to _ {endless}\n" db "stairs, ` need 70\n" db "Stars.\n" db "Bwa ha ha!", 0xFF align(4) Dia030: // 009058 db "Hello! The Lakitu Bros.,\n" db "cutting in with a live\n" db "update on Mario's\n" db "progress. He's about to\n" db "learn a technique for\n" db "sneaking up on enemies.\n" db "The trick is this: He has\n" db "to walk very slowly in\n" db "order to walk quietly.\n" db "\n" db "\n" db "\n" db "And wrapping up filming\n" db "techniques reported on\n" db "earlier, ` can take a\n" db "look around using ]> and\n" db "]<. Press ]\ to view _\n" db "action from a distance.\n" db "When ` can't move _\n" db "camera any far_r, _\n" db "buzzer will sound. This is\n" db "_ Lakitu Bros.,\n" db "signing off.", 0xFF align(4) Dia031: // 009218 db "No way! You beat me...\n" db "again!! And I just spent\n" db "my entire savings on\n" db "_se new Koopa\n" db "Mach 1 Sprint shoes!\n" db "Here, I guess I have to\n" db "hand over this Star to\n" db "_ winner of _ race.\n" db "Congrats, Mario!", 0xFF align(4) Dia032: // 0092D4 db "If ` get _ Wing Cap,\n" db "` can fly! Put _ cap\n" db "on, _n do a Triple\n" db "Jump--jump three times\n" db "in a row--to take off.\n" db "You can fly even higher\n" db "if ` blast out of a\n" db "cannon wearing _\n" db "Wing Cap!\n" db "\n" db "Use _ ] Buttons to look\n" db "around while flying, and\n" db "press = to land.", 0xFF align(4) Dia033: // 0093CC db "Ciao! You've reached\n" db "Princess Toadstool's\n" db "castle via a warp pipe.\n" db "Using _ controller is a\n" db "piece of cake. Press @ to\n" db "jump and [ to attack.\n" db "Press [ to read signs,\n" db "too. Use _ Control Stick\n" db "in _ center of _\n" db "controller to move Mario\n" db "around. Now, head for\n" db "_ castle.", 0xFF align(4) Dia034: // 0094D0 db "Good afternoon. The\n" db "Lakitu Bros., here,\n" db "reporting live from just\n" db "outside _ Princess's\n" db "castle.\n" db "\n" db "Mario has just arrived\n" db "on _ scene, and we'll\n" db "be filming _ action live\n" db "as he enters _ castle\n" db "and pursues _ missing\n" db "Power Stars.\n" db "As seasoned cameramen,\n" db "we'll be shooting from _\n" db "recommended angle, but\n" db "` can change _\n" db "camera angle by pressing\n" db "_ ] Buttons.\n" db "If we can't adjust _\n" db "view any fur_r, we'll\n" db "buzz. To take a look at\n" db "_ surroundings, stop\n" db "and press ]^.\n" db "\n" db "Press @ to resume play.\n" db "Switch camera modes with\n" db "_ | Button. Signs along\n" db "_ way will review _se\n" db "instructions.\n" db "\n" db "For now, reporting live,\n" db "this has been _\n" db "Lakitu Bros.", 0xFF align(4) Dia035: // 009738 db "There are four camera, or\n" db "{],} Buttons. Press ]^\n" db "to look around using _\n" db "Control Stick.\n" db "\n" db "You'll usually see Mario\n" db "through Lakitu's camera.\n" db "It is _ camera\n" db "recommended for normal\n" db "play.\n" db "You can change angles by\n" db "pressing ]>. If ` press\n" db "|, _ view switches to\n" db "Mario's camera, which\n" db "is directly behind him.\n" db "Press | again to return\n" db "to Lakitu's camera. Press\n" db "]\ to see Mario from\n" db "afar, using ei_r\n" db "Lakitu's or Mario's view.", 0xFF align(4) Dia036: // 0098D8 db "OBSERVATION PLATFORM\n" db "Press ]^ to take a look\n" db "around. Don't miss\n" db "anything!\n" db "\n" db "Press | to switch to\n" db "Mario's camera. It\n" db "always follows Mario.\n" db "Press | again to switch\n" db "to Lakitu's camera.\n" db "Pause _ game and\n" db "switch _ mode to {fix}\n" db "_ camera in place while\n" db "holding |. Give it a try!", 0xFF align(4) Dia037: // 0099E8 db "I win! You lose!\n" db "Ha ha ha ha!\n" db "You're no slouch, but I'm\n" db "a better sledder!\n" db "Better luck next time!", 0xFF align(4) Dia038: // 009A4C db "Reacting to _ Star\n" db "power, _ door slowly\n" db "opens.", 0xFF align(4) Dia039: // 009A7C db "No visitors allowed,\n" db "by decree of\n" db "_ Big Bob-omb\n" db "\n" db "I shall never surrender my\n" db "Stars, for _y hold _\n" db "power of _ castle in\n" db "_ir glow.\n" db "They were a gift from\n" db "Bowser, _ Koopa King\n" db "himself, and _y lie well\n" db "hidden within my realm.\n" db "Not a whisper of _ir\n" db "whereabouts shall leave\n" db "my lips. Oh, all right,\n" db "perhaps one hint:\n" db "Heed _ Star names at\n" db "_ beginning of _\n" db "course.\n" db "/","/","--The Big Bob-omb", 0xFF align(4) Dia040: // 009BF4 db "Warning!\n" db "Cold, Cold Crevasse\n" db "Below!", 0xFF align(4) Dia041: // 009C18 db "I win! You lose!\n" db "Ha ha ha!\n" db "\n" db "That's what ` get for\n" db "messin' with Koopa _\n" db "Quick.\n" db "Better luck next time!", 0xFF align(4) Dia042: // 009C80 db "Caution! Narrow Bridge!\n" db "Cross slowly!\n" db "\n" db "\n" db "You can jump to _ edge\n" db "of _ cliff and hang on,\n" db "and ` can climb off _\n" db "edge if ` move slowly.\n" db "When ` want to let go,\n" db "ei_r press = or press\n" db "_ Control Stick in _\n" db "direction of Mario's back.\n" db "To climb up, press Up on\n" db "_ Control Stick. To\n" db "scurry up quickly, press\n" db "_ @ Button.", 0xFF align(4) Dia043: // 009DB4 db "If ` jump and hold _\n" db "@ Button, ` can hang on\n" db "to some objects overhead.\n" db "It's _ same as grabbing\n" db "a flying bird!", 0xFF align(4) Dia044: // 009E24 db "Whooo's _re? Whooo\n" db "woke me up? It's still\n" db "daylight--I should be\n" db "sleeping!\n" db "\n" db "Hey, as long as I'm\n" db "awake, why not take a\n" db "short flight with me?\n" db "Press and hold @ to grab\n" db "on. Release @ to let go.\n" db "I'll take ` wherever\n" db "` want to go, as long\n" db "as my wings hold out.\n" db "Watch my shadow, and\n" db "grab on.", 0xFF align(4) Dia045: // 009F40 db "Whew! I'm just about\n" db "flapped out. You should\n" db "lay off _ pasta, Mario!\n" db "That's it for now. Press\n" db "@ to let go. Okay,\n" db "bye byyyyyyeeee!", 0xFF align(4) Dia046: // 009FC4 db "You have to master three\n" db "important jumping\n" db "techniques.\n" db "First try _ Triple Jump.\n" db "\n" db "Run fast, _n jump three\n" db "times, one, two, three.\n" db "If ` time _ jumps\n" db "right, `'ll hop, skip,\n" db "_n jump really high.\n" db "Next, go for distance\n" db "with _ Long Jump. Run,\n" db "press = to crouch _n @\n" db "to jump really far.\n" db "\n" db "To do _ Wall Kick, press\n" db "@ to jump at a wall, _n\n" db "jump again when ` hit\n" db "_ wall.\n" db "\n" db "Got that? Triple Jump,\n" db "Long Jump, Wall Kick.\n" db "Practice, practice,\n" db "practice. You don't stand\n" db "a chance without _m.", 0xFF align(4) Dia047: // 00A19C db "Hi! I'll prepare _\n" db "cannon for `!", 0xFF align(4) Dia048: // 00A1C0 db "Snow Mountain Summit\n" db "Watch for slippery\n" db "conditions! Please enter\n" db "_ cottage first.", 0xFF align(4) Dia049: // 00A214 db "Remember that tricky Wall\n" db "Kick jump? It's a\n" db "technique `'ll have to\n" db "master in order to reach\n" db "high places.\n" db "Use it to jump from wall\n" db "to wall. Press _\n" db "Control Stick in _\n" db "direction ` want to\n" db "bounce to gain momentum.\n" db "Practice makes perfect!", 0xFF align(4) Dia050: // 00A300 db "Hold = to crouch and\n" db "slide down a slope.\n" db "Or press = while in _\n" db "air to Pound _ Ground!\n" db "If ` stop, crouch, _n\n" db "jump, `'ll do a\n" db "Backward Somersault!\n" db "Got that?\n" db "There's more. Crouch and\n" db "_n jump to do a\n" db "Long Jump! Or crouch and\n" db "walk to...never mind.", 0xFF align(4) Dia051: // 00A3F4 db "Climbing's easy! When `\n" db "jump at trees, poles or\n" db "pillars, `'ll grab _m\n" db "automatically. Press @ to\n" db "jump off backward.\n" db "\n" db "To rotate around _\n" db "object, press Right or\n" db "Left on _ Control Stick.\n" db "When ` reach _ top,\n" db "press Up to do a\n" db "handstand!\n" db "Jump off from _\n" db "handstand for a high,\n" db "stylin' dismount.", 0xFF align(4) Dia052: // 00A514 db "Stop and press = to\n" db "crouch, _n press @\n" db "to do a high, Backward\n" db "Somersault!\n" db "\n" db "To perform a Side\n" db "Somersault, run, do a\n" db "sharp U-turn and jump.\n" db "You can catch lots of\n" db "air with both jumps.", 0xFF align(4) Dia053: // 00A5CC db "Sometimes, if ` pass\n" db "through a coin ring or\n" db "find a secret point in a\n" db "course, a red number will\n" db "appear.\n" db "If ` trigger five red\n" db "numbers, a secret Star\n" db "will show up.", 0xFF align(4) Dia054: // 00A670 db "Welcome to _ snow\n" db "slide! Hop on! To speed\n" db "up, press forward on _\n" db "Control Stick. To slow\n" db "down, pull back.", 0xFF align(4) Dia055: // 00A6DC db "Hey-ey, Mario, buddy,\n" db "howzit goin'? Step right\n" db "up. You look like a fast\n" db "sleddin' kind of guy.\n" db "I know speed when I see\n" db "it, yes siree--I'm _\n" db "world champion sledder,\n" db "` know. Whaddya say?\n" db "How about a race?\n" db "Ready...\n" db "\n" db "/","/","Go/","/","/","/"," Don't Go", 0xFF align(4) Dia056: // 00A7C4 db "You brrrr-oke my record!\n" db "Unbelievable! I knew\n" db "that ` were _ coolest.\n" db "Now `'ve proven\n" db "that `'re also _\n" db "fastest!\n" db "I can't award ` a gold\n" db "medal, but here, take this\n" db "Star instead. You've\n" db "earned it!", 0xFF align(4) Dia057: // 00A888 db "Egad! My baby!! Have `\n" db "seen my baby??? She's\n" db "_ most precious baby in\n" db "_ whole wide world.\n" db "(They say she has my\n" db "beak...) I just can't\n" db "remember where I left\n" db "her.\n" db "Let's see...I stopped\n" db "for herring and ice cubes,\n" db "_n I...oohh! I just\n" db "don't know!", 0xFF align(4) Dia058: // 00A978 db "You found my precious,\n" db "precious baby! Where\n" db "have ` been? How can\n" db "I ever thank `, Mario?\n" db "Oh, I do have this...\n" db "...Star. Here, take it\n" db "with my eternal\n" db "gratitude.", 0xFF align(4) Dia059: // 00AA18 db "That's not my baby! She\n" db "looks nothing like me!\n" db "Her parents must be\n" db "worried sick!", 0xFF align(4) Dia060: // 00AA6C db "ATTENTION!\n" db "Read Before Diving In!\n" db "\n" db "\n" db "If ` stay under _\n" db "water for too long, `'ll\n" db "run out of oxygen.\n" db "\n" db "Return to _ surface for\n" db "air or find an air bubble\n" db "or coins to brea_ while\n" db "underwater.\n" db "Press @ to swim. Hold @\n" db "to swim slow and steady.\n" db "Tap @ with smooth timing\n" db "to gain speed.\n" db "Press Up on _\n" db "Control Stick and press @\n" db "to dive.\n" db "\n" db "Press Down on _ Control\n" db "Stick and press @ to\n" db "return to _ surface.\n" db "\n" db "Hold Down and press @\n" db "while on _ surface near\n" db "_ edge of _ water to\n" db "jump out.", 0xFF align(4) Dia061: // 00AC40 db "BRRR! Frostbite Danger!\n" db "Do not swim here.\n" db "I'm serious.\n" db "/","--The Penguin", 0xFF align(4) Dia062: // 00AC88 db "Hidden inside _ green\n" db "block is _ amazing\n" db "Metal Cap.\n" db "Wearing it, ` won't\n" db "catch fire or be hurt\n" db "by enemy attacks.\n" db "You don't even have to\n" db "brea_ while wearing it.\n" db "\n" db "The only problem:\n" db "You can't swim in it.", 0xFF align(4) Dia063: // 00AD50 db "The Vanish Cap is inside\n" db "_ blue block. Mr. I.\n" db "will be surprised, since\n" db "`'ll be invisible when\n" db "` wear it!\n" db "Even _ Big Boo will be\n" db "fooled--and ` can walk\n" db "through secret walls, too.", 0xFF align(4) Dia064: // 00AE04 db "When ` put on _ Wing\n" db "Cap that comes from a\n" db "red block, do _ Triple\n" db "Jump to soar high into\n" db "_ sky.\n" db "Use _ Control Stick to\n" db "guide Mario. Pull back to\n" db "to fly up, press forward\n" db "to nose down, and press =\n" db "to land.", 0xFF align(4) Dia065: // 00AED4 db "Swimming Lessons!\n" db "Tap @ to do _ breast\n" db "stroke. If ` time _\n" db "taps right, `'ll swim\n" db "fast.\n" db "\n" db "Press and hold @ to do a\n" db "slow, steady flutter kick.\n" db "Press Up on _ Control\n" db "Stick to dive, and pull\n" db "back on _ stick to head\n" db "for _ surface.\n" db "To jump out of _ water,\n" db "hold Down on _ Control\n" db "Stick, _n press @.\n" db "Easy as pie, right?\n" db "\n" db "\n" db "But remember:\n" db "Mario can't brea_ under\n" db "_ water! Return to _\n" db "surface for air when _\n" db "Power Meter runs low.\n" db "\n" db "And one last thing: You\n" db "can't open doors that\n" db "are underwater.", 0xFF align(4) Dia066: // 00B0B4 db "Mario, it's Peach!\n" db "Please be careful! Bowser\n" db "is so wicked! He will try\n" db "to burn ` with his\n" db "horrible flame breath.\n" db "Run around behind and\n" db "grab him by _ tail with\n" db "_ [ Button. Once `\n" db "grab hold, swing him\n" db "around in great circles.\n" db "Rotate _ Control Stick\n" db "to go faster and faster.\n" db "The faster ` swing him,\n" db "_ far_r he'll fly.\n" db "\n" db "Use _ ] Buttons to look\n" db "around, Mario. You have\n" db "to throw Bowser into one\n" db "of _ bombs in _ four\n" db "corners.\n" db "Aim well, _n press [\n" db "again to launch Bowser.\n" db "Good luck, Mario! Our\n" db "fate is in `r hands.", 0xFF align(4) Dia067: // 00B2B0 db "Tough luck, Mario!\n" db "Princess Toadstool isn't\n" db "here...Gwa ha ha!! Go\n" db "ahead--just try to grab\n" db "me by _ tail!\n" db "You'll never be able to\n" db "swing ME around! A wimp\n" db "like ` won't throw me\n" db "out of here! Never! Ha!", 0xFF align(4) Dia068: // 00B378 db "It's Lethal Lava Land!\n" db "If ` catch fire or fall\n" db "into a pool of flames,\n" db "`'ll be hopping mad, but\n" db "don't lose `r cool.\n" db "You can still control\n" db "Mario--just try to keep\n" db "calm!", 0xFF align(4) Dia069: // 00B420 db "Sometimes `'ll bump into\n" db "invisible walls at _\n" db "edges of _ painting\n" db "worlds. If ` hit a wall\n" db "while flying, `'ll bounce\n" db "back.", 0xFF align(4) Dia070: // 00B49C db "You can return to _\n" db "castle's main hall at any\n" db "time from _ painting\n" db "worlds where _ enemies\n" db "live.\n" db "Just stop, stand still,\n" db "press Start to pause _\n" db "game, _n select\n" db "{Exit Course.}\n" db "\n" db "You don't have to collect\n" db "all Power Stars in one\n" db "course before going on to\n" db "_ next.\n" db "\n" db "Return later, when `'re\n" db "more experienced, to pick\n" db "up difficult ones.\n" db "\n" db "\n" db "Whenever ` find a Star,\n" db "a hint for finding _\n" db "next one will appear on\n" db "_ course's start screen.\n" db "\n" db "You can, however, collect\n" db "any of _ remaining\n" db "Stars next. You don't\n" db "have to recover _ one\n" db "described by _ hint.", 0xFF align(4) Dia071: // 00B6B4 db "Danger Ahead!\n" db "Beware of _ strange\n" db "cloud! Don't inhale!\n" db "If ` feel faint, run for\n" db "higher ground and fresh\n" db "air!\n" db "Circle: Shelter\n" db "Arrow: Entrance-Exit", 0xFF align(4) Dia072: // 00B748 db "High winds ahead!\n" db "Pull `r Cap down tight.\n" db "If it blows off, `'ll\n" db "have to find it on this\n" db "mountain.", 0xFF align(4) Dia073: // 00B7AC db "Aarrgh! Ahoy, matey. I\n" db "have sunken treasure,\n" db "here, I do.\n" db "\n" db "But to pluck _ plunder,\n" db "` must open _\n" db "Treasure Chests in _\n" db "right order.\n" db "What order is that,\n" db "ye say?\n" db "\n" db "\n" db "I'll never tell!\n" db "\n" db "/","/","--The Cap'n", 0xFF align(4) Dia074: // 00B86C db "You can grab on to _\n" db "edge of a cliff or ledge\n" db "with `r fingertips and\n" db "hang down from it.\n" db "\n" db "To drop from _ edge,\n" db "ei_r press _ Control\n" db "Stick in _ direction of\n" db "Mario's back or press _\n" db "= Button.\n" db "To get up onto _ ledge,\n" db "ei_r press Up on _\n" db "Control Stick or press @\n" db "as soon as ` grab _\n" db "ledge to climb up quickly.", 0xFF align(4) Dia075: // 00B99C db "Mario!! My castle is in\n" db "great peril. I know that\n" db "Bowser is _ cause...and\n" db "I know that only ` can\n" db "stop him!\n" db "The doors in _ castle\n" db "that have been sealed by\n" db "Bowser can be opened only\n" db "with Star Power.\n" db "\n" db "But _re are secret\n" db "paths in _ castle,\n" db "paths that Bowser hasn't\n" db "found.\n" db "\n" db "One of those paths is in\n" db "this room, and it holds\n" db "one of _ castle's Secret\n" db "Stars!\n" db "\n" db "Find that Secret Star,\n" db "Mario! It will help `\n" db "on `r quest. Please,\n" db "Mario, ` have to\n" db "help us!\n" db "Retrieve all of _\n" db "Power Stars in _ castle\n" db "and free us from this\n" db "awful prison!\n" db "Please!", 0xFF align(4) Dia076: // 00BBAC db "Thanks to _ power of\n" db "_ Stars, life is\n" db "returning to _ castle.\n" db "Please, Mario, ` have\n" db "to give Bowser _ boot!\n" db "\n" db "Here, let me tell ` a\n" db "little something about _\n" db "castle. In _ room with\n" db "_ mirrors, look carefully\n" db "for anything that's not\n" db "reflected in _ mirror.\n" db "And when ` go to _\n" db "water town, ` can flood\n" db "it with a high jump into\n" db "_ painting. Oh, by _\n" db "way, look what I found!", 0xFF align(4) Dia077: // 00BD18 db "It is decreed that one\n" db "shall pound _ pillars.", 0xFF align(4) Dia078: // 00BD48 db "Break open _ Blue Coin\n" db "Block by Pounding _\n" db "Ground with _ = Button.\n" db "One Blue Coin is worth\n" db "five Yellow Coins.\n" db "But ` have to hurry!\n" db "The coins will disappear\n" db "if `'re not quick to\n" db "collect _m! Too bad.", 0xFF align(4) Dia079: // 00BE10 db "Owwwuu! Let me go!\n" db "Uukee-kee! I was only\n" db "teasing! Can't ` take\n" db "a joke?\n" db "I'll tell ` what, let's\n" db "trade. If ` let me go,\n" db "I'll give ` something\n" db "really good.\n" db "So, how about it?\n" db "\n" db "/","/","Free him/"," Hold on", 0xFF align(4) Dia080: // 00BED0 db "Eeeh hee hee hee!", 0xFF align(4) Dia081: // 00BEE4 db "The mystery is of Wet\n" db "or Dry.\n" db "And where does _\n" db "solution lie?\n" db "The city welcomes visitors\n" db "with _ depth _y bring\n" db "as _y enter.", 0xFF align(4) Dia082: // 00BF60 db "Hold on to `r hat! If\n" db "` lose it, `'ll be\n" db "injured easily.\n" db "\n" db "If ` do lose `r Cap,\n" db "`'ll have to find it in\n" db "_ course where `\n" db "lost it.\n" db "Oh, boy, it's not looking\n" db "good for Peach. She's\n" db "still trapped somewhere\n" db "inside _ walls.\n" db "Please, Mario, ` have\n" db "to help her! Did ` know\n" db "that _re are enemy\n" db "worlds inside _ walls?\n" db "Yup. It's true. Bowser's\n" db "troops are _re, too.\n" db "Oh, here, take this. I've\n" db "been keeping it for `.", 0xFF align(4) Dia083: // 00C0F0 db "There's something strange\n" db "about that clock. As `\n" db "jump inside, watch _\n" db "position of _ big hand.\n" db "Oh, look what I found!\n" db "Here, Mario, catch!", 0xFF align(4) Dia084: // 00C17C db "Yeeoww! Unhand me,\n" db "brute! I'm late, so late,\n" db "I must make haste!\n" db "This shiny thing? Mine!\n" db "It's mine. Finders,\n" db "keepers, losers...\n" db "Late, late, late...\n" db "Ouch! Take it _n! A\n" db "gift from Bowser, it was.\n" db "Now let me be! I have a\n" db "date! I cannot be late\n" db "for tea!", 0xFF align(4) Dia085: // 00C278 db "You don't stand a ghost\n" db "of a chance in this house.\n" db "If ` walk out of here,\n" db "` deserve...\n" db "...a Ghoul Medal...", 0xFF align(4) Dia086: // 00C2E4 db "Running around in circles\n" db "makes some bad guys roll\n" db "_ir eyes.", 0xFF align(4) Dia087: // 00C324 db "Santa Claus isn't _ only\n" db "one who can go down a\n" db "chimney! Come on in!\n" db "/","--Cabin Proprietor", 0xFF align(4) Dia088: // 00C37C db "Work Elevator\n" db "For those who get off\n" db "here: Grab _ pole to _\n" db "left and slide carefully\n" db "down.", 0xFF align(4) Dia089: // 00C3D8 db "Both ways fraught with\n" db "danger! Watch `r feet!\n" db "Those who can't do _\n" db "Long Jump, tsk, tsk. Make\n" db "`r way to _ right.\n" db "Right: Work Elevator\n" db "/","/","/"," Cloudy Maze\n" db "Left: Black Hole\n" db "/","/","/","Underground Lake\n" db "\n" db "Red Circle: Elevator 2\n" db "/","/","/","/"," Underground Lake\n" db "Arrow: You are here", 0xFF align(4) Dia090: // 00C4D4 db "Bwa ha ha ha!\n" db "You've stepped right into\n" db "my trap, just as I knew\n" db "` would! I warn `,\n" db "{Friend,} watch `r\n" db "step!", 0xFF align(4) Dia091: // 00C540 db "Danger!\n" db "Strong Gusts!\n" db "But _ wind makes a\n" db "comfy ride.", 0xFF align(4) Dia092: // 00C578 db "Pestering me again, are\n" db "`, Mario? Can't ` see\n" db "that I'm having a merry\n" db "little time, making\n" db "mischief with my minions?\n" db "Now, return those Stars!\n" db "My troops in _ walls\n" db "need _m! Bwa ha ha!", 0xFF align(4) Dia093: // 00C630 db "Mario! You again! Well\n" db "that's just fine--I've\n" db "been looking for something\n" db "to fry with my fire\n" db "breath!\n" db "Your Star Power is\n" db "useless against me!\n" db "Your friends are all\n" db "trapped within _\n" db "walls...\n" db "And `'ll never see _\n" db "Princess again!\n" db "Bwa ha ha ha!", 0xFF align(4) Dia094: // 00C720 db "Get a good run up _\n" db "slope! Do ` remember\n" db "_ Long Jump? Run, press\n" db "=, _n jump!", 0xFF align(4) Dia095: // 00C770 db "To read a sign, stand in\n" db "front of it and press [,\n" db "like ` did just now.\n" db "\n" db "When ` want to talk to\n" db "a Koopa Troopa or o_r\n" db "animal, stand right in\n" db "front of it.\n" db "Please recover _ Stars\n" db "that were stolen by\n" db "Bowser in this course.", 0xFF align(4) Dia096: // 00C84C db "The path is narrow here.\n" db "Easy does it! No one is\n" db "allowed on top of _\n" db "mountain!\n" db "And if ` know what's\n" db "good for `, ` won't\n" db "wake anyone who's\n" db "sleeping!\n" db "Move slowly,\n" db "tread lightly.", 0xFF align(4) Dia097: // 00C8FC db "Don't be a pushover!\n" db "If anyone tries to shove\n" db "` around, push back!\n" db "It's one-on-one, with a\n" db "fiery finish for _ loser!", 0xFF align(4) Dia098: // 00C974 db "Come on in here...\n" db "...heh, heh, heh...", 0xFF align(4) Dia099: // 00C99C db "Eh he he...\n" db "You're mine, now, hee hee!\n" db "I'll pass right through\n" db "this wall. Can ` do\n" db "that? Heh, heh, heh!", 0xFF align(4) Dia100: // 00CA04 db "Ukkiki...Wakkiki...kee kee!\n" db "Ha! I snagged it!\n" db "It's mine! Heeheeheeee!", 0xFF align(4) Dia101: // 00CA4C db "Ackk! Let...go...\n" db "You're...choking...me...\n" db "Cough...I've been framed!\n" db "This Cap? Oh, all right,\n" db "take it. It's a cool Cap,\n" db "but I'll give it back.\n" db "I think it looks better on\n" db "me than it does on `,\n" db "though! Eeeee! Kee keee!", 0xFF align(4) Dia102: // 00CB28 db "Pssst! The Boos are super\n" db "shy. If ` look _m\n" db "in _ eyes, _y fade\n" db "away, but if ` turn\n" db "`r back, _y reappear.\n" db "It's no use trying to hit\n" db "_m when _y're fading\n" db "away. Instead, sneak up\n" db "behind _m and punch.", 0xFF align(4) Dia103: // 00CBF0 db "Upon four towers\n" db "one must alight...\n" db "Then at _ peak\n" db "shall shine _ light...", 0xFF align(4) Dia104: // 00CC3C db "The shadowy star in front\n" db "of ` is a {Star\n" db "Marker.} When ` collect\n" db "all 8 Red Coins, _ Star\n" db "will appear here.", 0xFF align(4) Dia105: // 00CCA8 db "Ready for blastoff! Come\n" db "on, hop into _ cannon!\n" db "\n" db "You can reach _ Star on\n" db "_ floating island by\n" db "using _ four cannons.\n" db "Use _ Control Stick to\n" db "aim, _n press @ to fire.\n" db "\n" db "If `'re handy, ` can\n" db "grab on to trees or poles\n" db "to land.", 0xFF align(4) Dia106: // 00CD88 db "Ready for blastoff! Come\n" db "on, hop into _ cannon!", 0xFF align(4) Dia107: // 00CDB8 db "Ghosts...\n" db "...don't...\n" db "...DIE!\n" db "Heh, heh, heh!\n" db "Can ` get out of here...\n" db "...alive?", 0xFF align(4) Dia108: // 00CE08 db "Boooooo-m! Here comes\n" db "_ master of mischief,\n" db "_ tower of terror,\n" db "_ Big Boo!\n" db "Ka ha ha ha...", 0xFF align(4) Dia109: // 00CE64 db "Ooooo Nooooo!\n" db "Talk about out-of-body\n" db "experiences--my body\n" db "has melted away!\n" db "Have ` run in to any\n" db "headhunters lately??\n" db "I could sure use a new\n" db "body!\n" db "Brrr! My face might\n" db "freeze like this!", 0xFF align(4) Dia110: // 00CF1C db "I need a good head on my\n" db "shoulders. Do ` know of\n" db "anybody in need of a good\n" db "body? Please! I'll follow\n" db "` if ` do!", 0xFF align(4) Dia111: // 00CF8C db "Perfect! What a great\n" db "new body! Here--this is a\n" db "present for `. It's sure\n" db "to warm ` up.", 0xFF align(4) Dia112: // 00CFE4 db "Collect as many coins as\n" db "possible! They'll refill\n" db "`r Power Meter.\n" db "\n" db "You can check to see how\n" db "many coins `'ve\n" db "collected in each of _\n" db "15 enemy worlds.\n" db "You can also recover\n" db "power by touching _\n" db "Spinning Heart.\n" db "\n" db "The faster ` run\n" db "through _ heart, _\n" db "more power `'ll recover.", 0xFF align(4) Dia113: // 00D0F0 db "There are special Caps in\n" db "_ red, green and blue\n" db "blocks. Step on _\n" db "switches in _ hidden\n" db "courses to activate _\n" db "Cap Blocks.", 0xFF align(4) Dia114: // 00D16C db "It makes me so mad! We\n" db "build `r houses, `r\n" db "castles. We pave `r\n" db "roads, and still `\n" db "walk all over us.\n" db "Do ` ever say thank\n" db "`? No! Well, `'re not\n" db "going to wipe `r feet\n" db "on me! I think I'll crush\n" db "` just for fun!\n" db "Do ` have a problem\n" db "with that? Just try to\n" db "pound me, wimp! Ha!", 0xFF align(4) Dia115: // 00D27C db "No! Crushed again!\n" db "I'm just a stepping stone,\n" db "after all. I won't gravel,\n" db "er, grovel. Here, ` win.\n" db "Take this with `!", 0xFF align(4) Dia116: // 00D2F0 db "Whaaa....Whaaat?\n" db "Can it be that a\n" db "pipsqueak like ` has\n" db "defused _ Bob-omb\n" db "king????\n" db "You might be fast enough\n" db "to ground me, but `'ll\n" db "have to pick up _ pace\n" db "if ` want to take King\n" db "Bowser by _ tail.\n" db "Methinks my troops could\n" db "learn a lesson from `!\n" db "Here is `r Star, as I\n" db "promised, Mario.\n" db "\n" db "If ` want to see me\n" db "again, select this Star\n" db "from _ menu. For now,\n" db "farewell.", 0xFF align(4) Dia117: // 00D458 db "Who...walk...here?\n" db "Who...break...seal?\n" db "Wake..ancient..ones?\n" db "We no like light...\n" db "Rrrrummbbble...\n" db "We no like...intruders!\n" db "Now battle...\n" db "...hand...\n" db "...to...\n" db "...hand!", 0xFF align(4) Dia118: // 00D4FC db "Grrrrumbbble!\n" db "What...happen?\n" db "We...crushed like pebble.\n" db "You so strong!\n" db "You rule ancient pyramid!\n" db "For today...\n" db "Now, take Star of Power.\n" db "We...sleep...darkness.", 0xFF align(4) Dia119: // 00D59C db "Grrr! I was a bit\n" db "careless. This is not as I\n" db "had planned...but I still\n" db "hold _ power of _\n" db "Stars, and I still have\n" db "Peach.\n" db "Bwa ha ha! You'll get no\n" db "more Stars from me! I'm\n" db "not finished with ` yet,\n" db "but I'll let ` go for\n" db "now. You'll pay for this...\n" db "later!", 0xFF align(4) Dia120: // 00D698 db "Ooowaah! Can it be that\n" db "I've lost??? The power of\n" db "_ Stars has failed me...\n" db "this time.\n" db "Consider this a draw.\n" db "Next time, I'll be in\n" db "perfect condition.\n" db "\n" db "Now, if ` want to see\n" db "`r precious Princess,\n" db "come to _ top of _\n" db "tower.\n" db "I'll be waiting!\n" db "Gwa ha ha ha!", 0xFF align(4) Dia121: // 00D794 db "Nooo! It can't be!\n" db "You've really beaten me,\n" db "Mario?!! I gave those\n" db "troops power, but now\n" db "it's fading away!\n" db "Arrgghh! I can see peace\n" db "returning to _ world! I\n" db "can't stand it! Hmmm...\n" db "It's not over yet...\n" db "\n" db "C'mon troops! Let's watch\n" db "_ ending toge_r!\n" db "Bwa ha ha!", 0xFF align(4) Dia122: // 00D894 db "The Black Hole\n" db "Right: Work Elevator\n" db "/","/","/"," Cloudy Maze\n" db "Left: Underground Lake", 0xFF align(4) Dia123: // 00D8E0 db "Metal Cavern\n" db "Right: To Waterfall\n" db "Left: Metal Cap Switch", 0xFF align(4) Dia124: // 00D918 db "Work Elevator\n" db "Danger!!\n" db "Read instructions\n" db "thoroughly!\n" db "Elevator continues in _\n" db "direction of _ arrow\n" db "activated.", 0xFF align(4) Dia125: // 00D988 db "Hazy Maze-Exit\n" db "Danger! Closed.\n" db "Turn back now.", 0xFF align(4) Dia126: // 00D9B8 db "Up: Black Hole\n" db "Right: Work Elevator\n" db "/","/","/"," Hazy Maze", 0xFF align(4) Dia127: // 00D9EC db "Underground Lake\n" db "Right: Metal Cave\n" db "Left: Abandoned Mine\n" db "/","/","/","(Closed)\n" db "A gentle sea dragon lives\n" db "here. Pound on his back to\n" db "make him lower his head.\n" db "Don't become his lunch.", 0xFF align(4) Dia128: // 00DA98 db "You must fight with\n" db "honor! It is against _\n" db "royal rules to throw _\n" db "king out of _ ring!", 0xFF align(4) Dia129: // 00DAF0 db "Welcome to _ Vanish\n" db "Cap Switch Course! All of\n" db "_ blue blocks ` find\n" db "will become solid once `\n" db "step on _ Cap Switch.\n" db "You'll disappear when `\n" db "put on _ Vanish Cap, so\n" db "`'ll be able to elude\n" db "enemies and walk through\n" db "many things. Try it out!", 0xFF align(4) Dia130: // 00DBDC db "Welcome to _ Metal Cap\n" db "Switch Course! Once `\n" db "step on _ Cap Switch,\n" db "_ green blocks will\n" db "become solid.\n" db "When ` turn `r body\n" db "into metal with _ Metal\n" db "Cap, ` can walk\n" db "underwater! Try it!", 0xFF align(4) Dia131: // 00DC94 db "Welcome to _ Wing Cap\n" db "Course! Step on _ red\n" db "switch at _ top of _\n" db "tower, in _ center of\n" db "_ rainbow ring.\n" db "When ` trigger _\n" db "switch, all of _ red\n" db "blocks ` find will\n" db "become solid.\n" db "\n" db "Try out _ Wing Cap! Do\n" db "_ Triple Jump to take\n" db "off and press = to land.\n" db "\n" db "\n" db "Pull back on _ Control\n" db "Stick to go up and push\n" db "forward to nose down,\n" db "just as ` would when\n" db "flying an airplane.", 0xFF align(4) Dia132: // 00DDFC db "Whoa, Mario, pal, `\n" db "aren't trying to cheat,\n" db "are `? Shortcuts aren't\n" db "allowed.\n" db "Now, I know that `\n" db "know better. You're\n" db "disqualified! Next time,\n" db "play fair!", 0xFF align(4) Dia133: // 00DE94 db "Am I glad to see `! The\n" db "Princess...and I...and,\n" db "well, everybody...we're all\n" db "trapped inside _ castle\n" db "walls.\n" db "\n" db "Bowser has stolen _\n" db "castle's Stars, and he's\n" db "using _ir power to\n" db "create his own world in\n" db "_ paintings and walls.\n" db "\n" db "Please recover _ Power\n" db "Stars! As ` find _m,\n" db "` can use _ir power\n" db "to open _ doors that\n" db "Bowser has sealed.\n" db "\n" db "There are four rooms on\n" db "_ first floor. Start in\n" db "_ one with _ painting\n" db "of Bob-omb inside. It's\n" db "_ only room that Bowser\n" db "hasn't sealed.\n" db "When ` collect eight\n" db "Power Stars, `'ll be\n" db "able to open _ door\n" db "with _ big star. The\n" db "Princess must be inside!", 0xFF align(4) Dia134: // 00E0CC db "The names of _ Stars\n" db "are also hints for\n" db "finding _m. They are\n" db "displayed at _ beginning\n" db "of each course.\n" db "You can collect _ Stars\n" db "in any order. You won't\n" db "find some Stars, enemies\n" db "or items unless ` select\n" db "a specific Star.\n" db "After ` collect some\n" db "Stars, ` can try\n" db "ano_r course.\n" db "We're all waiting for\n" db "`r help!", 0xFF align(4) Dia135: // 00E1F8 db "It was Bowser who stole\n" db "_ Stars. I saw him with\n" db "my own eyes!\n" db "\n" db "\n" db "He's hidden six Stars in\n" db "each course, but `\n" db "won't find all of _m in\n" db "some courses until `\n" db "press _ Cap Switches.\n" db "The Stars `'ve found\n" db "will show on each course's\n" db "starting screen.\n" db "\n" db "\n" db "If ` want to see some\n" db "of _ enemies `'ve\n" db "already defeated, select\n" db "_ Stars ` recovered\n" db "from _m.", 0xFF align(4) Dia136: // 00E348 db "Wow! You've already\n" db "recovered that many\n" db "Stars? Way to go, Mario!\n" db "I'll bet `'ll have us out\n" db "of here in no time!\n" db "\n" db "Be careful, though.\n" db "Bowser and his band\n" db "wrote _ book on {bad.}\n" db "Take my advice: When `\n" db "need to recover from\n" db "injuries, collect coins.\n" db "Yellow Coins refill one\n" db "piece of _ Power Meter,\n" db "Red Coins refill two\n" db "pieces, and Blue Coins\n" db "refill five.\n" db "\n" db "To make Blue Coins\n" db "appear, pound on Blue\n" db "Coin Blocks.\n" db "\n" db "\n" db "\n" db "Also, if ` fall from\n" db "high places, `'ll\n" db "minimize damage if `\n" db "Pound _ Ground as `\n" db "land.", 0xFF align(4) Dia137: // 00E538 db "Thanks, Mario! The castle\n" db "is recovering its energy\n" db "as ` retrieve Power\n" db "Stars, and `'ve chased\n" db "Bowser right out of here,\n" db "on to some area ahead.\n" db "Oh, by _ by, are `\n" db "collecting coins? Special\n" db "Stars appear when `\n" db "collect 100 coins in each\n" db "of _ 15 courses!", 0xFF align(4) Dia138: // 00E634 db "Down: Underground Lake\n" db "Left: Black Hole\n" db "Right: Hazy Maze (Closed)", 0xFF align(4) Dia139: // 00E678 db "Above: Automatic Elevator\n" db "Elevator begins\n" db "automatically and follows\n" db "pre-set course.\n" db "It disappears\n" db "automatically, too.", 0xFF align(4) Dia140: // 00E6F0 db "Elevator Area\n" db "Right: Hazy Maze\n" db "/","/","/"," Entrance\n" db "Left: Black Hole\n" db "/","/","/","Elevator 1\n" db "Arrow: You are here", 0xFF align(4) Dia141: // 00E750 db "You've recovered one of\n" db "_ stolen Power Stars!\n" db "Now ` can open some of\n" db "_ sealed doors in _\n" db "castle.\n" db "Try _ Princess's room\n" db "on _ second floor and\n" db "_ room with _\n" db "painting of Whomp's\n" db "Fortress on Floor 1.\n" db "Bowser's troops are still\n" db "gaining power, so `\n" db "can't give up. Save us,\n" db "Mario! Keep searching for\n" db "Stars!", 0xFF align(4) Dia142: // 00E87C db "You've recovered three\n" db "Power Stars! Now ` can\n" db "open any door with a 3\n" db "on its star.\n" db "\n" db "You can come and go from\n" db "_ open courses as `\n" db "please. The enemies ahead\n" db "are even meaner, so be\n" db "careful!", 0xFF align(4) Dia143: // 00E938 db "You've recovered eight of\n" db "_ Power Stars! Now `\n" db "can open _ door with\n" db "_ big Star! But Bowser\n" db "is just ahead...can `\n" db "hear _ Princess calling?", 0xFF align(4) Dia144: // 00E9C4 db "You've recovered 30\n" db "Power Stars! Now ` can\n" db "open _ door with _\n" db "big Star! But before `\n" db "move on, how's it going\n" db "o_rwise?\n" db "Did ` pound _ two\n" db "columns down? You didn't\n" db "lose `r hat, did `?\n" db "If ` did, `'ll have to\n" db "stomp on _ condor to\n" db "get it back!\n" db "They say that Bowser has\n" db "sneaked out of _ sea\n" db "and into _ underground.\n" db "Have ` finally\n" db "cornered him?", 0xFF align(4) Dia145: // 00EB18 db "You've recovered 50\n" db "Power Stars! Now ` can\n" db "open _ Star Door on _\n" db "third floor. Bowser's\n" db "_re, ` know.\n" db "\n" db "Oh! You've found all of\n" db "_ Cap Switches, haven't\n" db "`? Red, green and blue?\n" db "The Caps ` get from _\n" db "colored blocks are really\n" db "helpful.\n" db "Hurry along, now. The\n" db "third floor is just ahead.", 0xFF align(4) Dia146: // 00EC30 db "You've found 70 Power\n" db "Stars! The mystery of _\n" db "endless stairs is solved,\n" db "thanks to `--and is\n" db "Bowser ever upset! Now,\n" db "on to _ final bout!", 0xFF align(4) Dia147: // 00ECB8 db "Are ` using _ Cap\n" db "Blocks? You really should,\n" db "` know.\n" db "\n" db "\n" db "To make _m solid so `\n" db "can break _m, ` have\n" db "to press _ colored Cap\n" db "Switches in _ castle's\n" db "hidden courses.\n" db "You'll find _ hidden\n" db "courses only after\n" db "regaining some of _\n" db "Power Stars.\n" db "\n" db "The Cap Blocks are a big\n" db "help! Red for _ Wing\n" db "Cap, green for _ Metal\n" db "Cap, blue for _ Vanish\n" db "Cap.", 0xFF align(4) Dia148: // 00EE04 db "Snowman Mountain ahead.\n" db "Keep out! And don't try\n" db "_ Triple Jump over _\n" db "ice block shooter.\n" db "\n" db "\n" db "If ` fall into _\n" db "freezing pond, `r power\n" db "decreases quickly, and\n" db "` won't recover\n" db "automatically.\n" db "/","/","--The Snowman", 0xFF align(4) Dia149: // 00EED0 db "Welcome to\n" db "Princess Toadstool's\n" db "secret slide!\n" db "There's a Star hidden\n" db "here that Bowser couldn't\n" db "find.\n" db "When ` slide, press\n" db "forward to speed up,\n" db "pull back to slow down.\n" db "If ` slide really\n" db "fast, `'ll win _ Star!", 0xFF align(4) Dia150: // 00EFA0 db "Waaaa! You've flooded my\n" db "house! Wh-why?? Look at\n" db "this mess! What am I\n" db "going to do now?\n" db "\n" db "The ceiling's ruined, _\n" db "floor is soaked...what to\n" db "do, what to do? Huff...\n" db "huff...it makes me so...\n" db "MAD!!!\n" db "Everything's been going\n" db "wrong ever since I got\n" db "this Star...It's so shiny,\n" db "but it makes me feel...\n" db "strange...", 0xFF align(4) Dia151: // 00F0D0 db "I can't take this\n" db "anymore! First ` get\n" db "me all wet, _n `\n" db "stomp on me!\n" db "Now I'm really, really,\n" db "REALLY mad!\n" db "Waaaaaaaaaaaaaaaaa!!!", 0xFF align(4) Dia152: // 00F150 db "Owwch! Uncle! Uncle!\n" db "Okay, I give. Take this\n" db "Star!\n" db "Whew! I feel better now.\n" db "I don't really need it\n" db "anymore, anyway--\n" db "I can see _ stars\n" db "through my ceiling at\n" db "night.\n" db "They make me feel...\n" db "...peaceful. Please, come\n" db "back and visit anytime.", 0xFF align(4) Dia153: // 00F23C db "Hey! Who's _re?\n" db "What's climbing on me?\n" db "Is it an ice ant?\n" db "A snow flea?\n" db "Whatever it is, it's\n" db "bugging me! I think I'll\n" db "blow it away!", 0xFF align(4) Dia154: // 00F2C0 db "Hold on to `r hat! If\n" db "` lose it, `'ll be\n" db "easily injured. If `\n" db "lose it, look for it in _\n" db "course where ` lost it.\n" db "Speaking of lost, _\n" db "Princess is still stuck in\n" db "_ walls somewhere.\n" db "Please help, Mario!\n" db "\n" db "Oh, ` know that _re\n" db "are secret worlds in _\n" db "walls as well as in _\n" db "paintings, right?", 0xFF align(4) Dia155: // 00F3DC db "Thanks to _ power of\n" db "_ Stars, life is\n" db "returning to _ castle.\n" db "Please, Mario, ` have\n" db "to give Bowser _ boot!\n" db "\n" db "Here, let me tell ` a\n" db "little something about _\n" db "castle. In _ room with\n" db "_ mirrors, look carefully\n" db "for anything that's not\n" db "reflected in _ mirror.\n" db "And when ` go to _\n" db "water town, ` can flood\n" db "it with a high jump into\n" db "_ painting.", 0xFF align(4) Dia156: // 00F528 db "The world inside _\n" db "clock is so strange!\n" db "When ` jump inside,\n" db "watch _ position of\n" db "_ big hand!", 0xFF align(4) Dia157: // 00F584 db "Watch out! Don't let\n" db "`rself be swallowed by\n" db "quicksand.\n" db "\n" db "\n" db "If ` sink into _ sand,\n" db "` won't be able to\n" db "jump, and if `r head\n" db "goes under, `'ll be\n" db "smo_red.\n" db "The dark areas are\n" db "bottomless pits.", 0xFF align(4) Dia158: // 00F640 db "1. If ` jump repeatedly\n" db "and time it right, `'ll\n" db "jump higher and higher.\n" db "If ` run really fast and\n" db "time three jumps right,\n" db "` can do a Triple Jump.\n" db "2. Jump into a solid wall,\n" db "_n jump again when `\n" db "hit _ wall. You can\n" db "bounce to a higher level\n" db "using this Wall Kick.", 0xFF align(4) Dia159: // 00F744 db "3. If ` stop, press =\n" db "to crouch, _n jump, `\n" db "can perform a Backward\n" db "Somersault. To do a Long\n" db "Jump, run fast, press =,\n" db "_n jump.", 0xFF align(4) Dia160: // 00F7C4 db "Press [ while running\n" db "fast to do a Body Slide\n" db "attack. To stand while\n" db "sliding, press @ or [.", 0xFF align(4) Dia161: // 00F820 db "Mario!!!\n" db "It that really `???\n" db "It has been so long since\n" db "our last adventure!\n" db "They told me that I might\n" db "see ` if I waited here,\n" db "but I'd just about given\n" db "up hope!\n" db "Is it true? Have `\n" db "really beaten Bowser? And\n" db "restored _ Stars to _\n" db "castle?\n" db "And saved _ Princess?\n" db "I knew ` could do it!\n" db "Now I have a very special\n" db "message for `.\n" db "{Thanks for playing Super\n" db "Mario 64! This is _\n" db "end of _ game, but not\n" db "_ end of _ fun.\n" db "We want ` to keep on\n" db "playing, so we have a\n" db "little something for `.\n" db "We hope that ` like it!\n" db "Enjoy!!!}\n" db "\n" db "The Super Mario 64 Team", 0xFF align(4) Dia162: // 00FA34 db "No, no, no! Not `\n" db "again! I'm in a great\n" db "hurry, can't ` see?\n" db "\n" db "I've no time to squabble\n" db "over Stars. Here, have it.\n" db "I never meant to hide it\n" db "from `...\n" db "It's just that I'm in such\n" db "a rush. That's it, that's\n" db "all. Now, I must be off.\n" db "Owww! Let me go!", 0xFF align(4) Dia163: // 00FB28 db "Noooo! You've really\n" db "beaten me this time,\n" db "Mario! I can't stand\n" db "losing to `!\n" db "\n" db "My troops...worthless!\n" db "They've turned over all\n" db "_ Power Stars! What?!\n" db "There are 120 in all???\n" db "\n" db "Amazing! There were some\n" db "in _ castle that I\n" db "missed??!!\n" db "\n" db "\n" db "Now I see peace\n" db "returning to _ world...\n" db "Oooo! I really hate that!\n" db "I can't watch--\n" db "I'm outta here!\n" db "Just ` wait until next\n" db "time. Until _n, keep\n" db "that Control Stick\n" db "smokin'!\n" db "Buwaa ha ha!", 0xFF align(4) Dia164: // 00FCC4 db "Mario! What's up, pal?\n" db "I haven't been on _\n" db "slide lately, so I'm out\n" db "of shape.\n" db "Still, I'm always up for a\n" db "good race, especially\n" db "against an old sleddin'\n" db "buddy.\n" db "Whaddya say?\n" db "Ready...set...\n" db "\n" db "/","/","Go/","/","/","/"," Don't Go", 0xFF align(4) Dia165: // 00FD94 db "I take no responsibility\n" db "whatsoever for those who\n" db "get dizzy and pass out\n" db "from running around\n" db "this post.", 0xFF align(4) Dia166: // 00FDFC db "I'll be back soon.\n" db "I'm out training now,\n" db "so come back later.\n" db "/","/","--Koopa _ Quick", 0xFF align(4) Dia167: // 00FE4C db "Princess Toadstool's\n" db "castle is just ahead.\n" db "\n" db "\n" db "Press @ to jump, = to\n" db "crouch, and [ to punch,\n" db "read a sign, or grab\n" db "something.\n" db "Press [ again to throw\n" db "something `'re holding.", 0xFF align(4) Dia168: // 00FEF8 db "Hey! Knock it off! That's\n" db "_ second time `'ve\n" db "nailed me. Now `'re\n" db "asking for it, linguine\n" db "breath!", 0xFF align(4) Dia169: // 00FF5C db "Keep out!\n" db "That means `!\n" db "Arrgghh!\n" db "\n" db "Anyone entering this cave\n" db "without permission will\n" db "meet certain disaster.", 0xFF // Dialog Table 0x00FFC8 align(4) DialogTextEntry000: dw 0x00000001, 0x0600001E, 0x00C80000, Dia000 DialogTextEntry001: dw 0x00000001, 0x0400005F, 0x00C80000, Dia001 DialogTextEntry002: dw 0x00000001, 0x0400005F, 0x00C80000, Dia002 DialogTextEntry003: dw 0x00000001, 0x0500005F, 0x00C80000, Dia003 DialogTextEntry004: dw 0x00000001, 0x0300005F, 0x00C80000, Dia004 DialogTextEntry005: dw 0x00000001, 0x0300001E, 0x00C80000, Dia005 DialogTextEntry006: dw 0x00000001, 0x0300001E, 0x00C80000, Dia006 DialogTextEntry007: dw 0x00000001, 0x0500001E, 0x00C80000, Dia007 DialogTextEntry008: dw 0x00000001, 0x0400001E, 0x00C80000, Dia008 DialogTextEntry009: dw 0x00000001, 0x0500001E, 0x00C80000, Dia009 DialogTextEntry010: dw 0x00000001, 0x0400001E, 0x00C80000, Dia010 DialogTextEntry011: dw 0x00000001, 0x0400001E, 0x00C80000, Dia011 DialogTextEntry012: dw 0x00000001, 0x0400001E, 0x00C80000, Dia012 DialogTextEntry013: dw 0x00000001, 0x0500001E, 0x00C80000, Dia013 DialogTextEntry014: dw 0x00000001, 0x0400001E, 0x00C80000, Dia014 DialogTextEntry015: dw 0x00000001, 0x0400001E, 0x00C80000, Dia015 DialogTextEntry016: dw 0x00000001, 0x0300001E, 0x00C80000, Dia016 DialogTextEntry017: dw 0x00000001, 0x0400001E, 0x00C80000, Dia017 DialogTextEntry018: dw 0x00000001, 0x0400001E, 0x00C80000, Dia018 DialogTextEntry019: dw 0x00000001, 0x0200001E, 0x00C80000, Dia019 DialogTextEntry020: dw 0x00000001, 0x0600005F, 0x00960000, Dia020 DialogTextEntry021: dw 0x00000001, 0x0500005F, 0x00C80000, Dia021 DialogTextEntry022: dw 0x00000001, 0x0200005F, 0x00C80000, Dia022 DialogTextEntry023: dw 0x00000001, 0x0300005F, 0x00C80000, Dia023 DialogTextEntry024: dw 0x00000001, 0x0500005F, 0x00C80000, Dia024 DialogTextEntry025: dw 0x00000001, 0x0400005F, 0x00C80000, Dia025 DialogTextEntry026: dw 0x00000001, 0x0400005F, 0x00C80000, Dia026 DialogTextEntry027: dw 0x00000001, 0x0400005F, 0x00C80000, Dia027 DialogTextEntry028: dw 0x00000001, 0x0400005F, 0x00C80000, Dia028 DialogTextEntry029: dw 0x00000001, 0x0500005F, 0x00C80000, Dia029 DialogTextEntry030: dw 0x00000001, 0x0600001E, 0x00C80000, Dia030 DialogTextEntry031: dw 0x00000001, 0x0500001E, 0x00C80000, Dia031 DialogTextEntry032: dw 0x00000001, 0x0500001E, 0x00C80000, Dia032 DialogTextEntry033: dw 0x00000001, 0x0600001E, 0x00C80000, Dia033 DialogTextEntry034: dw 0x00000001, 0x0600001E, 0x00C80000, Dia034 DialogTextEntry035: dw 0x00000001, 0x0500001E, 0x00C80000, Dia035 DialogTextEntry036: dw 0x00000001, 0x0500001E, 0x00C80000, Dia036 DialogTextEntry037: dw 0x00000001, 0x0200001E, 0x00C80000, Dia037 DialogTextEntry038: dw 0x00000001, 0x0300005F, 0x00C80000, Dia038 DialogTextEntry039: dw 0x00000001, 0x0400001E, 0x00C80000, Dia039 DialogTextEntry040: dw 0x00000001, 0x0300001E, 0x00C80000, Dia040 DialogTextEntry041: dw 0x00000001, 0x0300001E, 0x00C80000, Dia041 DialogTextEntry042: dw 0x00000001, 0x0400001E, 0x00C80000, Dia042 DialogTextEntry043: dw 0x00000001, 0x0500001E, 0x00C80000, Dia043 DialogTextEntry044: dw 0x00000001, 0x0500005F, 0x00C80000, Dia044 DialogTextEntry045: dw 0x00000001, 0x0600005F, 0x00C80000, Dia045 DialogTextEntry046: dw 0x00000001, 0x0500001E, 0x00C80000, Dia046 DialogTextEntry047: dw 0x00000001, 0x0200005F, 0x00C80000, Dia047 DialogTextEntry048: dw 0x00000001, 0x0400001E, 0x00C80000, Dia048 DialogTextEntry049: dw 0x00000001, 0x0500001E, 0x00C80000, Dia049 DialogTextEntry050: dw 0x00000001, 0x0400001E, 0x00C80000, Dia050 DialogTextEntry051: dw 0x00000001, 0x0600001E, 0x00C80000, Dia051 DialogTextEntry052: dw 0x00000001, 0x0500001E, 0x00C80000, Dia052 DialogTextEntry053: dw 0x00000001, 0x0500001E, 0x00C80000, Dia053 DialogTextEntry054: dw 0x00000001, 0x0500001E, 0x00C80000, Dia054 DialogTextEntry055: dw 0x00000001, 0x0400001E, 0x00C80000, Dia055 DialogTextEntry056: dw 0x00000001, 0x0600001E, 0x00C80000, Dia056 DialogTextEntry057: dw 0x00000001, 0x0400001E, 0x00C80000, Dia057 DialogTextEntry058: dw 0x00000001, 0x0400001E, 0x00C80000, Dia058 DialogTextEntry059: dw 0x00000001, 0x0400001E, 0x00C80000, Dia059 DialogTextEntry060: dw 0x00000001, 0x0400001E, 0x00C80000, Dia060 DialogTextEntry061: dw 0x00000001, 0x0400001E, 0x00C80000, Dia061 DialogTextEntry062: dw 0x00000001, 0x0300001E, 0x00C80000, Dia062 DialogTextEntry063: dw 0x00000001, 0x0500001E, 0x00C80000, Dia063 DialogTextEntry064: dw 0x00000001, 0x0500001E, 0x00C80000, Dia064 DialogTextEntry065: dw 0x00000001, 0x0600001E, 0x00C80000, Dia065 DialogTextEntry066: dw 0x00000001, 0x0500001E, 0x00C80000, Dia066 DialogTextEntry067: dw 0x00000001, 0x0500001E, 0x00C80000, Dia067 DialogTextEntry068: dw 0x00000001, 0x0500001E, 0x00C80000, Dia068 DialogTextEntry069: dw 0x00000001, 0x0600001E, 0x00C80000, Dia069 DialogTextEntry070: dw 0x00000001, 0x0500001E, 0x00C80000, Dia070 DialogTextEntry071: dw 0x00000001, 0x0300001E, 0x00C80000, Dia071 DialogTextEntry072: dw 0x00000001, 0x0500001E, 0x00C80000, Dia072 DialogTextEntry073: dw 0x00000001, 0x0400005F, 0x00C80000, Dia073 DialogTextEntry074: dw 0x00000001, 0x0500001E, 0x00C80000, Dia074 DialogTextEntry075: dw 0x00000001, 0x0500001E, 0x00C80000, Dia075 DialogTextEntry076: dw 0x00000001, 0x0600001E, 0x00C80000, Dia076 DialogTextEntry077: dw 0x00000001, 0x02000096, 0x00C80000, Dia077 DialogTextEntry078: dw 0x00000001, 0x0500001E, 0x00C80000, Dia078 DialogTextEntry079: dw 0x00000001, 0x0400001E, 0x00C80000, Dia079 DialogTextEntry080: dw 0x00000001, 0x0100001E, 0x00C80000, Dia080 DialogTextEntry081: dw 0x00000001, 0x0400001E, 0x00C80000, Dia081 DialogTextEntry082: dw 0x00000001, 0x0400001E, 0x00C80000, Dia082 DialogTextEntry083: dw 0x00000001, 0x0600001E, 0x00C80000, Dia083 DialogTextEntry084: dw 0x00000001, 0x0300001E, 0x00C80000, Dia084 DialogTextEntry085: dw 0x00000001, 0x0500001E, 0x00C80000, Dia085 DialogTextEntry086: dw 0x00000001, 0x0300001E, 0x00C80000, Dia086 DialogTextEntry087: dw 0x00000001, 0x0400001E, 0x00C80000, Dia087 DialogTextEntry088: dw 0x00000001, 0x0500001E, 0x00C80000, Dia088 DialogTextEntry089: dw 0x00000001, 0x0500005F, 0x00C80000, Dia089 DialogTextEntry090: dw 0x00000001, 0x0600001E, 0x00C80000, Dia090 DialogTextEntry091: dw 0x00000002, 0x0200001E, 0x00C80000, Dia091 DialogTextEntry092: dw 0x00000001, 0x0500001E, 0x00C80000, Dia092 DialogTextEntry093: dw 0x00000001, 0x0500001E, 0x00C80000, Dia093 DialogTextEntry094: dw 0x00000001, 0x0400001E, 0x00C80000, Dia094 DialogTextEntry095: dw 0x00000001, 0x0400001E, 0x00C80000, Dia095 DialogTextEntry096: dw 0x00000001, 0x0400001E, 0x00C80000, Dia096 DialogTextEntry097: dw 0x00000001, 0x0500001E, 0x00C80000, Dia097 DialogTextEntry098: dw 0x00000001, 0x0200005F, 0x00C80000, Dia098 DialogTextEntry099: dw 0x00000001, 0x0500005F, 0x00C80000, Dia099 DialogTextEntry100: dw 0x00000001, 0x0300005F, 0x00C80000, Dia100 DialogTextEntry101: dw 0x00000001, 0x0300005F, 0x00C80000, Dia101 DialogTextEntry102: dw 0x00000001, 0x0500001E, 0x00C80000, Dia102 DialogTextEntry103: dw 0x00000001, 0x0400005F, 0x00C80000, Dia103 DialogTextEntry104: dw 0x00000001, 0x0500001E, 0x00C80000, Dia104 DialogTextEntry105: dw 0x00000001, 0x0300005F, 0x00C80000, Dia105 DialogTextEntry106: dw 0x00000001, 0x0200005F, 0x00C80000, Dia106 DialogTextEntry107: dw 0x00000001, 0x0300005F, 0x00C80000, Dia107 DialogTextEntry108: dw 0x00000001, 0x0200005F, 0x00C80000, Dia108 DialogTextEntry109: dw 0x00000001, 0x0400005F, 0x00C80000, Dia109 DialogTextEntry110: dw 0x00000001, 0x0500005F, 0x00C80000, Dia110 DialogTextEntry111: dw 0x00000001, 0x0400005F, 0x00C80000, Dia111 DialogTextEntry112: dw 0x00000001, 0x0400001E, 0x00C80000, Dia112 DialogTextEntry113: dw 0x00000001, 0x0600001E, 0x00C80000, Dia113 DialogTextEntry114: dw 0x00000001, 0x0500005F, 0x00C80000, Dia114 DialogTextEntry115: dw 0x00000001, 0x0500005F, 0x00C80000, Dia115 DialogTextEntry116: dw 0x00000001, 0x0500005F, 0x00C80000, Dia116 DialogTextEntry117: dw 0x00000001, 0x0100005F, 0x00C80000, Dia117 DialogTextEntry118: dw 0x00000001, 0x0600005F, 0x00C80000, Dia118 DialogTextEntry119: dw 0x00000001, 0x0600001E, 0x00C80000, Dia119 DialogTextEntry120: dw 0x00000001, 0x0400001E, 0x00C80000, Dia120 DialogTextEntry121: dw 0x00000001, 0x0500001E, 0x00C80000, Dia121 DialogTextEntry122: dw 0x00000001, 0x0400001E, 0x00C80000, Dia122 DialogTextEntry123: dw 0x00000001, 0x0400001E, 0x00C80000, Dia123 DialogTextEntry124: dw 0x00000001, 0x0400001E, 0x00C80000, Dia124 DialogTextEntry125: dw 0x00000001, 0x0300001E, 0x00C80000, Dia125 DialogTextEntry126: dw 0x00000002, 0x0300001E, 0x00C80000, Dia126 DialogTextEntry127: dw 0x00000003, 0x0400001E, 0x00C80000, Dia127 DialogTextEntry128: dw 0x00000001, 0x0400005F, 0x00C80000, Dia128 DialogTextEntry129: dw 0x00000001, 0x0500001E, 0x00C80000, Dia129 DialogTextEntry130: dw 0x00000001, 0x0500001E, 0x00C80000, Dia130 DialogTextEntry131: dw 0x00000001, 0x0500001E, 0x00C80000, Dia131 DialogTextEntry132: dw 0x00000001, 0x0400001E, 0x00C80000, Dia132 DialogTextEntry133: dw 0x00000001, 0x0600001E, 0x00C80000, Dia133 DialogTextEntry134: dw 0x00000001, 0x0500001E, 0x00C80000, Dia134 DialogTextEntry135: dw 0x00000001, 0x0500001E, 0x00C80000, Dia135 DialogTextEntry136: dw 0x00000001, 0x0600001E, 0x00C80000, Dia136 DialogTextEntry137: dw 0x00000001, 0x0600001E, 0x00C80000, Dia137 DialogTextEntry138: dw 0x00000001, 0x0300001E, 0x00C80000, Dia138 DialogTextEntry139: dw 0x00000001, 0x0600001E, 0x00C80000, Dia139 DialogTextEntry140: dw 0x00000001, 0x0600001E, 0x00C80000, Dia140 DialogTextEntry141: dw 0x00000001, 0x05000096, 0x00C80000, Dia141 DialogTextEntry142: dw 0x00000001, 0x05000096, 0x00C80000, Dia142 DialogTextEntry143: dw 0x00000001, 0x06000096, 0x00C80000, Dia143 DialogTextEntry144: dw 0x00000001, 0x06000096, 0x00C80000, Dia144 DialogTextEntry145: dw 0x00000001, 0x06000096, 0x00C80000, Dia145 DialogTextEntry146: dw 0x00000001, 0x06000096, 0x00C80000, Dia146 DialogTextEntry147: dw 0x00000001, 0x0500001E, 0x00C80000, Dia147 DialogTextEntry148: dw 0x00000001, 0x0600001E, 0x00C80000, Dia148 DialogTextEntry149: dw 0x00000001, 0x0300001E, 0x00C80000, Dia149 DialogTextEntry150: dw 0x00000001, 0x0500001E, 0x00C80000, Dia150 DialogTextEntry151: dw 0x00000001, 0x0400001E, 0x00C80000, Dia151 DialogTextEntry152: dw 0x00000001, 0x0300001E, 0x00C80000, Dia152 DialogTextEntry153: dw 0x00000001, 0x0400001E, 0x00C80000, Dia153 DialogTextEntry154: dw 0x00000001, 0x0500001E, 0x00C80000, Dia154 DialogTextEntry155: dw 0x00000001, 0x0600001E, 0x00C80000, Dia155 DialogTextEntry156: dw 0x00000001, 0x0500001E, 0x00C80000, Dia156 DialogTextEntry157: dw 0x00000001, 0x0500001E, 0x00C80000, Dia157 DialogTextEntry158: dw 0x00000001, 0x0600001E, 0x00C80000, Dia158 DialogTextEntry159: dw 0x00000001, 0x0600001E, 0x00C80000, Dia159 DialogTextEntry160: dw 0x00000001, 0x0400001E, 0x00C80000, Dia160 DialogTextEntry161: dw 0x00000001, 0x0400001E, 0x00C80000, Dia161 DialogTextEntry162: dw 0x00000001, 0x0400001E, 0x00C80000, Dia162 DialogTextEntry163: dw 0x00000001, 0x0500001E, 0x00C80000, Dia163 DialogTextEntry164: dw 0x00000001, 0x0400001E, 0x00C80000, Dia164 DialogTextEntry165: dw 0x00000001, 0x0500001E, 0x00C80000, Dia165 DialogTextEntry166: dw 0x00000001, 0x0400001E, 0x00C80000, Dia166 DialogTextEntry167: dw 0x00000001, 0x0400001E, 0x00C80000, Dia167 DialogTextEntry168: dw 0x00000001, 0x0500001E, 0x00C80000, Dia168 DialogTextEntry169: dw 0x00000001, 0x0400001E, 0x00C80000, Dia169 DialogTable: // 010A68-010D13 dw DialogTextEntry000, DialogTextEntry001, DialogTextEntry002, DialogTextEntry003 dw DialogTextEntry004, DialogTextEntry005, DialogTextEntry006, DialogTextEntry007 dw DialogTextEntry008, DialogTextEntry009, DialogTextEntry010, DialogTextEntry011 dw DialogTextEntry012, DialogTextEntry013, DialogTextEntry014, DialogTextEntry015 dw DialogTextEntry016, DialogTextEntry017, DialogTextEntry018, DialogTextEntry019 dw DialogTextEntry020, DialogTextEntry021, DialogTextEntry022, DialogTextEntry023 dw DialogTextEntry024, DialogTextEntry025, DialogTextEntry026, DialogTextEntry027 dw DialogTextEntry028, DialogTextEntry029, DialogTextEntry030, DialogTextEntry031 dw DialogTextEntry032, DialogTextEntry033, DialogTextEntry034, DialogTextEntry035 dw DialogTextEntry036, DialogTextEntry037, DialogTextEntry038, DialogTextEntry039 dw DialogTextEntry040, DialogTextEntry041, DialogTextEntry042, DialogTextEntry043 dw DialogTextEntry044, DialogTextEntry045, DialogTextEntry046, DialogTextEntry047 dw DialogTextEntry048, DialogTextEntry049, DialogTextEntry050, DialogTextEntry051 dw DialogTextEntry052, DialogTextEntry053, DialogTextEntry054, DialogTextEntry055 dw DialogTextEntry056, DialogTextEntry057, DialogTextEntry058, DialogTextEntry059 dw DialogTextEntry060, DialogTextEntry061, DialogTextEntry062, DialogTextEntry063 dw DialogTextEntry064, DialogTextEntry065, DialogTextEntry066, DialogTextEntry067 dw DialogTextEntry068, DialogTextEntry069, DialogTextEntry070, DialogTextEntry071 dw DialogTextEntry072, DialogTextEntry073, DialogTextEntry074, DialogTextEntry075 dw DialogTextEntry076, DialogTextEntry077, DialogTextEntry078, DialogTextEntry079 dw DialogTextEntry080, DialogTextEntry081, DialogTextEntry082, DialogTextEntry083 dw DialogTextEntry084, DialogTextEntry085, DialogTextEntry086, DialogTextEntry087 dw DialogTextEntry088, DialogTextEntry089, DialogTextEntry090, DialogTextEntry091 dw DialogTextEntry092, DialogTextEntry093, DialogTextEntry094, DialogTextEntry095 dw DialogTextEntry096, DialogTextEntry097, DialogTextEntry098, DialogTextEntry099 dw DialogTextEntry100, DialogTextEntry101, DialogTextEntry102, DialogTextEntry103 dw DialogTextEntry104, DialogTextEntry105, DialogTextEntry106, DialogTextEntry107 dw DialogTextEntry108, DialogTextEntry109, DialogTextEntry110, DialogTextEntry111 dw DialogTextEntry112, DialogTextEntry113, DialogTextEntry114, DialogTextEntry115 dw DialogTextEntry116, DialogTextEntry117, DialogTextEntry118, DialogTextEntry119 dw DialogTextEntry120, DialogTextEntry121, DialogTextEntry122, DialogTextEntry123 dw DialogTextEntry124, DialogTextEntry125, DialogTextEntry126, DialogTextEntry127 dw DialogTextEntry128, DialogTextEntry129, DialogTextEntry130, DialogTextEntry131 dw DialogTextEntry132, DialogTextEntry133, DialogTextEntry134, DialogTextEntry135 dw DialogTextEntry136, DialogTextEntry137, DialogTextEntry138, DialogTextEntry139 dw DialogTextEntry140, DialogTextEntry141, DialogTextEntry142, DialogTextEntry143 dw DialogTextEntry144, DialogTextEntry145, DialogTextEntry146, DialogTextEntry147 dw DialogTextEntry148, DialogTextEntry149, DialogTextEntry150, DialogTextEntry151 dw DialogTextEntry152, DialogTextEntry153, DialogTextEntry154, DialogTextEntry155 dw DialogTextEntry156, DialogTextEntry157, DialogTextEntry158, DialogTextEntry159 dw DialogTextEntry160, DialogTextEntry161, DialogTextEntry162, DialogTextEntry163 dw DialogTextEntry164, DialogTextEntry165, DialogTextEntry166, DialogTextEntry167 dw DialogTextEntry168, DialogTextEntry169, 0x0 // Levels align(4) Level01: // 010D14 db " 1 BOB-OMB BATTLEFIELD", 0xFF align(4) Level02: // 010D2C db " 2 WHOMP'S FORTRESS", 0xFF align(4) Level03: // 010D40 db " 3 JOLLY ROGER BAY", 0xFF align(4) Level04: // 010D54 db " 4 COOL, COOL MOUNTAIN", 0xFF align(4) Level05: // 010D6C db " 5 BIG BOO'S HAUNT", 0xFF align(4) Level06: // 010D80 db " 6 HAZY MAZE CAVE", 0xFF align(4) Level07: // 010D94 db " 7 LETHAL LAVA LAND", 0xFF align(4) Level08: // 010DA8 db " 8 SHIFTING SAND LAND", 0xFF align(4) Level09: // 010DC0 db " 9 DIRE, DIRE DOCKS", 0xFF align(4) Level10: // 010DD4 db "10 SNOWMAN'S LAND", 0xFF align(4) Level11: // 010DE8 db "11 WET-DRY WORLD", 0xFF align(4) Level12: // 010DFC db "12 TALL, TALL MOUNTAIN", 0xFF align(4) Level13: // 010E14 db "13 TINY-HUGE ISLAND", 0xFF align(4) Level14: // 010E28 db "14 TICK TOCK CLOCK", 0xFF align(4) Level15: // 010E3C db "15 RAINBOW RIDE", 0xFF align(4) Level16: // 010E4C db " BOWSER IN THE DARK WORLD", 0xFF align(4) Level17: // 010E68 db " BOWSER IN THE FIRE SEA", 0xFF align(4) Level18: // 010E84 db " BOWSER IN THE SKY", 0xFF align(4) Level19: // 010E9C db " THE PRINCESS'S SECRET SLIDE", 0xFF align(4) Level20: // 010EBC db " CAVERN OF THE METAL CAP", 0xFF align(4) Level21: // 010ED8 db " TOWER OF THE WING CAP", 0xFF align(4) Level22: // 010EF4 db " VANISH CAP UNDER THE MOAT", 0xFF align(4) Level23: // 010F14 db " WING MARIO OVER THE RAINBOW", 0xFF align(4) Level24: // 010F34 db " THE SECRET AQUARIUM", 0xFF align(4) Level25: // 010F4C db "", 0xFF align(4) Level26: // 010F50 db " CASTLE SECRET STARS", 0xFF // Level Names align(4) LevelNamesTable: // 010F68 dw Level01, Level02, Level03, Level04 dw Level05, Level06, Level07, Level08 dw Level09, Level10, Level11, Level12 dw Level13, Level14, Level15, Level16 dw Level17, Level18, Level19, Level20 dw Level21, Level22, Level23, Level24 dw Level25, Level26, 0x0 // Act Namesalign(4) Act00: // 010FD4 db "BIG BOB-OMB ON THE SUMMIT", 0xFF align(4) Act01: // 010FF0 db "FOOTRACE WITH KOOPA THE QUICK", 0xFF align(4) Act02: // 011010 db "SHOOT TO THE ISLAND IN THE SKY", 0xFF align(4) Act03: // 011030 db "FIND THE 8 RED COINS", 0xFF align(4) Act04: // 011048 db "MARIO WINGS TO THE SKY", 0xFF align(4) Act05: // 011060 db "BEHIND CHAIN CHOMP'S GATE", 0xFF align(4) Act06: // 01107C db "CHIP OFF WHOMP'S BLOCK", 0xFF align(4) Act07: // 011094 db "TO THE TOP OF THE FORTRESS", 0xFF align(4) Act08: // 0110B0 db "SHOOT INTO THE WILD BLUE", 0xFF align(4) Act09: // 0110CC db "RED COINS ON THE FLOATING ISLE", 0xFF align(4) Act10: // 0110EC db "FALL ONTO THE CAGED ISLAND", 0xFF align(4) Act11: // 011108 db "BLAST AWAY THE WALL", 0xFF align(4) Act12: // 01111C db "PLUNDER IN THE SUNKEN SHIP", 0xFF align(4) Act13: // 011138 db "CAN THE EEL COME OUT TO PLAY?", 0xFF align(4) Act14: // 011158 db "TREASURE OF THE OCEAN CAVE", 0xFF align(4) Act15: // 011174 db "RED COINS ON THE SHIP AFLOAT", 0xFF align(4) Act16: // 011194 db "BLAST TO THE STONE PILLAR", 0xFF align(4) Act17: // 0111B0 db "THROUGH THE JET STREAM", 0xFF align(4) Act18: // 0111C8 db "SLIP SLIDIN' AWAY", 0xFF align(4) Act19: // 0111DC db "LI'L PENGUIN LOST", 0xFF align(4) Act20: // 0111F0 db "BIG PENGUIN RACE", 0xFF align(4) Act21: // 011204 db "FROSTY SLIDE FOR 8 RED COINS", 0xFF align(4) Act22: // 011224 db "SNOWMAN'S LOST HIS HEAD", 0xFF align(4) Act23: // 01123C db "WALL KICKS WILL WORK", 0xFF align(4) Act24: // 011254 db "GO ON A GHOST HUNT", 0xFF align(4) Act25: // 011268 db "RIDE BIG BOO'S MERRY-GO-ROUND", 0xFF align(4) Act26: // 011288 db "SECRET OF THE HAUNTED BOOKS", 0xFF align(4) Act27: // 0112A4 db "SEEK THE 8 RED COINS", 0xFF align(4) Act28: // 0112BC db "BIG BOO'S BALCONY", 0xFF align(4) Act29: // 0112D0 db "EYE TO EYE IN THE SECRET ROOM", 0xFF align(4) Act30: // 0112F0 db "SWIMMING BEAST IN THE CAVERN", 0xFF align(4) Act31: // 011310 db "ELEVATE FOR 8 RED COINS", 0xFF align(4) Act32: // 011328 db "METAL-HEAD MARIO CAN MOVE!", 0xFF align(4) Act33: // 011344 db "NAVIGATING THE TOXIC MAZE", 0xFF align(4) Act34: // 011360 db "A-MAZE-ING EMERGENCY EXIT", 0xFF align(4) Act35: // 01137C db "WATCH FOR ROLLING ROCKS", 0xFF align(4) Act36: // 011394 db "BOIL THE BIG BULLY", 0xFF align(4) Act37: // 0113A8 db "BULLY THE BULLIES", 0xFF align(4) Act38: // 0113BC db "8-COIN PUZZLE WITH 15 PIECES", 0xFF align(4) Act39: // 0113DC db "RED-HOT LOG ROLLING", 0xFF align(4) Act40: // 0113F0 db "HOT-FOOT-IT INTO THE VOLCANO", 0xFF align(4) Act41: // 011410 db "ELEVATOR TOUR IN THE VOLCANO", 0xFF align(4) Act42: // 011430 db "IN THE TALONS OF THE BIG BIRD", 0xFF align(4) Act43: // 011450 db "SHINING ATOP THE PYRAMID", 0xFF align(4) Act44: // 01146C db "INSIDE THE ANCIENT PYRAMID", 0xFF align(4) Act45: // 011488 db "STAND TALL ON THE FOUR PILLARS", 0xFF align(4) Act46: // 0114A8 db "FREE FLYING FOR 8 RED COINS", 0xFF align(4) Act47: // 0114C4 db "PYRAMID PUZZLE", 0xFF align(4) Act48: // 0114D4 db "BOARD BOWSER'S SUB", 0xFF align(4) Act49: // 0114E8 db "CHESTS IN THE CURRENT", 0xFF align(4) Act50: // 011500 db "POLE-JUMPING FOR RED COINS", 0xFF align(4) Act51: // 01151C db "THROUGH THE JET STREAM", 0xFF align(4) Act52: // 011534 db "THE MANTA RAY'S REWARD", 0xFF align(4) Act53: // 01154C db "COLLECT THE CAPS...", 0xFF align(4) Act54: // 011560 db "SNOWMAN'S BIG HEAD", 0xFF align(4) Act55: // 011574 db "CHILL WITH THE BULLY", 0xFF align(4) Act56: // 01158C db "IN THE DEEP FREEZE", 0xFF align(4) Act57: // 0115A0 db "WHIRL FROM THE FREEZING POND", 0xFF align(4) Act58: // 0115C0 db "SHELL SHREDDIN' FOR RED COINS", 0xFF align(4) Act59: // 0115E0 db "INTO THE IGLOO", 0xFF align(4) Act60: // 0115F0 db "SHOCKING ARROW LIFTS!", 0xFF align(4) Act61: // 011608 db "TOP O' THE TOWN", 0xFF align(4) Act62: // 011618 db "SECRETS IN THE SHALLOWS & SKY", 0xFF align(4) Act63: // 011638 db "EXPRESS ELEVATOR--HURRY UP!", 0xFF align(4) Act64: // 011654 db "GO TO TOWN FOR RED COINS", 0xFF align(4) Act65: // 011670 db "QUICK RACE THROUGH DOWNTOWN!", 0xFF align(4) Act66: // 011690 db "SCALE THE MOUNTAIN", 0xFF align(4) Act67: // 0116A4 db "MYSTERY OF THE MONKEY CAGE", 0xFF align(4) Act68: // 0116C0 db "SCARY 'SHROOMS, RED COINS", 0xFF align(4) Act69: // 0116DC db "MYSTERIOUS MOUNTAINSIDE", 0xFF align(4) Act70: // 0116F4 db "BREATHTAKING VIEW FROM BRIDGE", 0xFF align(4) Act71: // 011714 db "BLAST TO THE LONELY MUSHROOM", 0xFF align(4) Act72: // 011734 db "PLUCK THE PIRANHA FLOWER", 0xFF align(4) Act73: // 011750 db "THE TIP TOP OF THE HUGE ISLAND", 0xFF align(4) Act74: // 011770 db "REMATCH WITH KOOPA THE QUICK", 0xFF align(4) Act75: // 011790 db "FIVE ITTY BITTY SECRETS", 0xFF align(4) Act76: // 0117A8 db "WIGGLER'S RED COINS", 0xFF align(4) Act77: // 0117BC db "MAKE WIGGLER SQUIRM", 0xFF align(4) Act78: // 0117D0 db "ROLL INTO THE CAGE", 0xFF align(4) Act79: // 0117E4 db "THE PIT AND THE PENDULUMS", 0xFF align(4) Act80: // 011800 db "GET A HAND", 0xFF align(4) Act81: // 01180C db "STOMP ON THE THWOMP", 0xFF align(4) Act82: // 011820 db "TIMED JUMPS ON MOVING BARS", 0xFF align(4) Act83: // 01183C db "STOP TIME FOR RED COINS", 0xFF align(4) Act84: // 011854 db "CRUISER CROSSING THE RAINBOW", 0xFF align(4) Act85: // 011874 db "THE BIG HOUSE IN THE SKY", 0xFF align(4) Act86: // 011890 db "COINS AMASSED IN A MAZE", 0xFF align(4) Act87: // 0118A8 db "SWINGIN' IN THE BREEZE", 0xFF align(4) Act88: // 0118C0 db "TRICKY TRIANGLES!", 0xFF align(4) Act89: // 0118D4 db "SOMEWHERE OVER THE RAINBOW", 0xFF align(4) Act90: // 0118F0 db "ONE OF THE CASTLE'S SECRET STARS!", 0xFF align(4) Act91: // 011914 db "", 0xFF align(4) Act92: // 011918 db "", 0xFF align(4) Act93: // 01191C db "", 0xFF align(4) Act94: // 011920 db "", 0xFF align(4) Act95: // 011924 db "", 0xFF align(4) Act96: // 011928 db "", 0xFF // Act Names align(4) ActNamesTable: // 01192C dw Act00, Act01, Act02, Act03 dw Act04, Act05, Act06, Act07 dw Act08, Act09, Act10, Act11 dw Act12, Act13, Act14, Act15 dw Act16, Act17, Act18, Act19 dw Act20, Act21, Act22, Act23 dw Act24, Act25, Act26, Act27 dw Act28, Act29, Act30, Act31 dw Act32, Act33, Act34, Act35 dw Act36, Act37, Act38, Act39 dw Act40, Act41, Act42, Act43 dw Act44, Act45, Act46, Act47 dw Act48, Act49, Act50, Act51 dw Act52, Act53, Act54, Act55 dw Act56, Act57, Act58, Act59 dw Act60, Act61, Act62, Act63 dw Act64, Act65, Act66, Act67 dw Act68, Act69, Act70, Act71 dw Act72, Act73, Act74, Act75 dw Act76, Act77, Act78, Act79 dw Act80, Act81, Act82, Act83 dw Act84, Act85, Act86, Act87 dw Act88, Act89, Act90, Act91 dw Act92, Act93, Act94, Act95 dw Act96, 0x0 align(16) // 0x011AC0-0x0120B8: F3D and vertices F3D_11AC0: dw 0xE7000000, 0x00000000 dw 0xBA001402, 0x00200000 dw 0xBA001301, 0x00000000 dw 0xB9000002, 0x00000001 dw 0xF9000000, 0xFFFFFFFF dw 0xB900031D, 0x005041C8 dw 0xB8000000, 0x00000000 F3D_11AF8: dw 0xF5100000, 0x07010040 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0xF5100800, 0x00010040 dw 0xF2000000, 0x0003C03C dw 0xB8000000, 0x00000000 F3D_11B28: dw 0xE7000000, 0x00000000 dw 0xBA001301, 0x00080000 dw 0xB900031D, 0x00552078 dw 0xB9000002, 0x00000000 dw 0xBA001402, 0x00000000 dw 0xBB000000, 0xFFFFFFFF dw 0xB8000000, 0x00000000 F3D_11B60: dw 0xE7000000, 0x00000000 dw 0xBA001301, 0x00000000 dw 0xFC129A25, 0xFF37FFFF dw 0xFB000000, 0xFFFFFFFF dw 0xB900031D, 0x005041C8 dw 0xBA000C02, 0x00000000 dw 0xB8000000, 0x00000000 F3D_11B98: dw 0xF5100000, 0x07010040 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0xF5100800, 0x00010040 dw 0xF2000000, 0x0003C03C dw 0xB8000000, 0x00000000 F3D_11BC8: dw 0xE7000000, 0x00000000 dw 0xBA001301, 0x00080000 dw 0xB900031D, 0x00552078 dw 0xFCFFFFFF, 0xFFFE793C dw 0xFB000000, 0xFFFFFFFF dw 0xBA000C02, 0x00002000 dw 0xBB000000, 0xFFFFFFFF dw 0xB8000000, 0x00000000 Coords_11C08: dh 0, -80, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh 130, -80, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh 130, 0, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh 0, 0, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF F3D_11C48: dw 0xE7000000, 0x00000000 dw 0xB6000000, 0x00020000 dw 0xFC42CA85, 0xFF97FFFF dw 0xB900031D, 0x00504240 dw 0x04300040, Coords_11C08 dw 0xBF000000, 0x00000A14 dw 0xBF000000, 0x0000141E dw 0xB8000000, 0x00000000 Coords_11C88: dh 0, 0, 0, 0, 0, 256; db 0xFF, 0xFF, 0xFF, 0xFF dh 8, 0, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh 8, 16, 0, 0, 480, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh 0, 16, 0, 0, 480, 256; db 0xFF, 0xFF, 0xFF, 0xFF F3D_11CC8: dw 0xE7000000, 0x00000000 dw 0xB6000000, 0x00020000 dw 0xFC129A25, 0xFF37FFFF dw 0xFB000000, 0xFFFFFFFF dw 0xB900031D, 0x00504240 dw 0xBA000C02, 0x00000000 dw 0xBB000001, 0xFFFFFFFF dw 0xB8000000, 0x00000000 F3D_11D08: dw 0xF5700000, 0x0700C040 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x0701F800 dw 0xF5600200, 0x0000C040 dw 0xF2000000, 0x0003C01C dw 0x04300040, Coords_11C88 dw 0xBF000000, 0x00000A14 dw 0xBF000000, 0x0000141E dw 0xB8000000, 0x00000000 F3D_11D50: dw 0xE7000000, 0x00000000 dw 0xBB000000, 0xFFFFFFFF dw 0xFCFFFFFF, 0xFFFE793C dw 0xFB000000, 0xFFFFFFFF dw 0xB7000000, 0x00020200 dw 0xB900031D, 0x00552078 dw 0xBA000C02, 0x00002000 dw 0xB8000000, 0x00000000 Coords_11D90: dh 0, 0, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh 8, 8, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh 0, 16, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF F3D_11DC0: dw 0xB6000000, 0x00020000 dw 0xFC42CA85, 0xFF97FFFF dw 0xB900031D, 0x00504240 dw 0xBA000C02, 0x00000000 dw 0x04200030, Coords_11D90 dw 0xBF000000, 0x00000A14 dw 0xB7000000, 0x00020000 dw 0xB900031D, 0x00552078 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB8000000, 0x00000000 Coords_11E10: dh -32, -32, 0, 0, 0, 1024; db 0xFF, 0xFF, 0xFF, 0xFF dh 32, -32, 0, 0, 1024, 1024; db 0xFF, 0xFF, 0xFF, 0xFF dh 32, 32, 0, 0, 1024, 0; db 0xFF, 0xFF, 0xFF, 0xFF dh -32, 32, 0, 0, 0, 0; db 0xFF, 0xFF, 0xFF, 0xFF F3D_11E50: dw 0xE7000000, 0x00000000 dw 0xFCFFFFFF, 0xFFFCF279 dw 0xB6000000, 0x00020000 dw 0xF5100000, 0x07000000 dw 0xBB000001, 0x80008000 dw 0xE8000000, 0x00000000 dw 0xF5100800, 0x00090240 dw 0xF2000000, 0x0003C03C dw 0xB8000000, 0x00000000 F3D_11E98: dw 0x04300040, Coords_11E10 dw 0xBF000000, 0x00000A14 dw 0xBF000000, 0x0000141E dw 0xBB000000, 0x80008000 dw 0xE7000000, 0x00000000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB7000000, 0x00020000 dw 0xB8000000, 0x00000000 F3D_11ED8: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00000 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_11F08: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00200 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_11F38: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00400 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_11F68: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00600 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_11F98: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00800 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_11FC8: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00A00 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_11FF8: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00C00 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_12028: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture00E00 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_12058: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture01000 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 F3D_12088: dw 0x06000000, F3D_11E50 dw 0xFD100000, FontTexture01200 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x070FF200 dw 0x06000000, F3D_11E98 dw 0xB8000000, 0x00000000 // 0x0120B8-0x0172B8: textures FontTexture120B8: insert "textures/raw/font_graphics.120B8.ia8" FontTexture121B8: insert "textures/raw/font_graphics.121B8.ia8" FontTexture122B8: insert "textures/raw/font_graphics.122B8.ia8" FontTexture12AB8: insert "textures/raw/font_graphics.12AB8.ia8" FontTexture132B8: insert "textures/raw/font_graphics.132B8.ia8" FontTexture142B8: insert "textures/raw/font_graphics.142B8.ia8" FontTexture14AB8: insert "textures/raw/font_graphics.14AB8.rgba16" FontTexture152B8: insert "textures/raw/font_graphics.152B8.rgba16" FontTexture15AB8: insert "textures/raw/font_graphics.15AB8.rgba16" FontTexture162B8: insert "textures/raw/font_graphics.162B8.ia16" FontTexture16AB8: insert "textures/raw/font_graphics.16AB8.rgba16" // 172B8-172CF: TODO TODO_172B8: db 0x40, 0x40, 0x40, 0x00, 0x40, 0x40, 0x40, 0x00 db 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00 db 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00 // 172D0-178BF: matrices, F3D, vertices Matrix_172D0: dh 1, 0, 0, 0 dh 0, 1, 0, 0 dh 0, 0, 1, 0 dh 0, 0, 0, 1 dh 0, 0, 0, 0 dh 0, 0, 0, 0 dh 0, 0, 0, 0 dh 0, 0, 0, 0 Matrix_17310: dh 0, 0, 0, 0 dh 0, 0, 0, 0 dh 0, 0, -1, 0 dh -1, -1, -1, 1 dh 409, 0, 0, 0 dh 0, 546, 0, 0 dh 0, 0, 0, 0 dh 0, 0, 0, 0 F3D_17350: dw 0xBF000000, 0x00000A14 dw 0xBF000000, 0x0000141E dw 0xB8000000, 0x00000000 F3D_17368: dw 0xBF000000, 0x0028323C dw 0xBF000000, 0x00283C46 dw 0xB8000000, 0x00000000 F3D_17380: dw 0xE7000000, 0x00000000 dw 0xB6000000, 0x00022000 dw 0xFC121824, 0xFF33FFFF dw 0xBB000001, 0xFFFFFFFF dw 0xB8000000, 0x00000000 F3D_173A8: dw 0x06000000, F3D_17380 dw 0xFD700000, FontTexture120B8 dw 0xF5700000, 0x07050140 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x0707F400 dw 0xE7000000, 0x00000000 dw 0xF5680400, 0x00050140 dw 0xF2000000, 0x0003C03C dw 0xB8000000, 0x00000000 F3D_173F0: dw 0x06000000, F3D_17380 dw 0xFD700000, FontTexture121B8 dw 0xF5700000, 0x07050140 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x0707F400 dw 0xE7000000, 0x00000000 dw 0xF5680400, 0x00050140 dw 0xF2000000, 0x0003C03C dw 0xB8000000, 0x00000000 F3D_17438: dw 0xBF000000, 0x00001E28 dw 0xBF000000, 0x0000280A dw 0xBF000000, 0x000A2814 dw 0xBF000000, 0x00142832 dw 0xBF000000, 0x001E3C28 dw 0xBF000000, 0x00283C46 dw 0xBF000000, 0x00284650 dw 0xBF000000, 0x00285032 dw 0xB8000000, 0x00000000 F3D_17480: dw 0xBF000000, 0x0000140A dw 0xBF000000, 0x000A141E dw 0xB8000000, 0x00000000 F3D_17498: dw 0xE7000000, 0x00000000 dw 0xBB000000, 0xFFFFFFFF dw 0xB7000000, 0x00022000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB8000000, 0x00000000 F3D_174C0: dw 0xE7000000, 0x00000000 dw 0xB6000000, 0x00020000 dw 0x01030040, Matrix_172D0 dw 0x01010040, Matrix_17310 dw 0x01020040, Matrix_172D0 dw 0xB4000000, 0x0000FFFF dw 0xB8000000, 0x00000000 F3D_174F8: dw 0xE7000000, 0x00000000 dw 0xB7000000, 0x00020000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB900031D, 0x0F0A4000 dw 0xB8000000, 0x00000000 F3D_17520: dw 0xBF000000, 0x0000280A dw 0xBF000000, 0x000A2832 dw 0xBF000000, 0x000A3214 dw 0xBF000000, 0x0014323C dw 0xBF000000, 0x00143C46 dw 0xBF000000, 0x0014461E dw 0xBF000000, 0x001E2800 dw 0xBF000000, 0x001E4628 dw 0xB8000000, 0x00000000 F3D_17568: dw 0xE7000000, 0x00000000 dw 0xB6000000, 0x00020000 dw 0xFC127E24, 0xFFFFF9FC dw 0xB4000000, 0x0000FFFF dw 0x01030040, Matrix_172D0 dw 0xB8000000, 0x00000000 F3D_17598: dw 0x01020040, Matrix_172D0 dw 0xBB000001, 0xFFFFFFFF dw 0xE8000000, 0x00000000 dw 0xF5101000, 0x00094250 dw 0xF2000000, 0x0007C07C dw 0xB8000000, 0x00000000 F3D_175C8: dw 0xE7000000, 0x00000000 dw 0xBB000000, 0xFFFFFFFF dw 0xB7000000, 0x00020000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB8000000, 0x00000000 F3D_175F0: dw 0xE7000000, 0x00000000 dw 0xFC121824, 0xFF33FFFF dw 0xB6000000, 0x00022000 dw 0xBB000001, 0xFFFFFFFF dw 0xE8000000, 0x00000000 dw 0xF5101000, 0x00014050 dw 0xF2000000, 0x0007C07C dw 0xB8000000, 0x00000000 F3D_17630: dw 0xE7000000, 0x00000000 dw 0xFC121824, 0xFF33FFFF dw 0xB6000000, 0x00022000 dw 0xBB000001, 0xFFFFFFFF dw 0xE8000000, 0x00000000 dw 0xF5701000, 0x00014050 dw 0xF2000000, 0x0007C07C dw 0xB8000000, 0x00000000 F3D_17670: dw 0xBB000000, 0xFFFFFFFF dw 0xE7000000, 0x00000000 dw 0xB7000000, 0x00022000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB8000000, 0x00000000 FontGraphics17698: insert "textures/raw/font_graphics.17698.ia8" F3D_176D8: dw 0xE7000000, 0x00000000 dw 0xB6000000, 0x00020000 dw 0xFC121824, 0xFF33FFFF dw 0xB900031D, 0x00404240 dw 0xB4000000, 0x0000FFFF dw 0x01030040, Matrix_172D0 dw 0xB8000000, 0x00000000 F3D_17710: dw 0x01020040, Matrix_172D0 dw 0xE8000000, 0x00000000 dw 0xF5102000, 0x00094260 dw 0xF2000000, 0x000FC07C dw 0xBB000001, 0xFFFFFFFF dw 0xB8000000, 0x00000000 F3D_17740: dw 0xE7000000, 0x00000000 dw 0xFC121824, 0xFF33FFFF dw 0xE8000000, 0x00000000 dw 0xF5680200, 0x0008C230 dw 0xF2000000, 0x0001C01C dw 0xFD680000, FontGraphics17698 dw 0xE8000000, 0x00000000 dw 0xF5680000, 0x07000000 dw 0xE6000000, 0x00000000 dw 0xF3000000, 0x0703F800 dw 0xB8000000, 0x00000000 F3D_17798: dw 0xBB000000, 0xFFFFFFFF dw 0xE7000000, 0x00000000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB8000000, 0x00000000 Light_177B8: db 0x50, 0x50, 0x50, 0x00, 0x50, 0x50, 0x50, 0x00 Light_177C0: db 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x32, 0x32, 0x32, 0x00 align(16) F3D_177D0: dw 0xE7000000, 0x00000000 dw 0xB7000000, 0x00020200 dw 0xFC121824, 0xFF33FFFF dw 0x03860010, Light_177C0 dw 0x03880010, Light_177B8 dw 0xBB000001, 0xFFFFFFFF dw 0xB8000000, 0x00000000 F3D_17808: dw 0xBB000000, 0xFFFFFFFF dw 0xE7000000, 0x00000000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB8000000, 0x00000000 F3D_17828: dw 0xE7000000, 0x00000000 dw 0xB7000000, 0x00060000 dw 0xFCFFFFFF, 0xFFFCF87C dw 0x03860010, Light_177C0 dw 0x03880010, Light_177B8 dw 0xBB000001, 0x40004000 dw 0xB8000000, 0x00000000 F3D_17860: dw 0xBB000000, 0x40004000 dw 0xE7000000, 0x00000000 dw 0xB7000000, 0x00020000 dw 0xB6000000, 0x00040000 dw 0xFCFFFFFF, 0xFFFE793C dw 0xB8000000, 0x00000000 F3D_17890: dw 0xBF000000, 0x00000A14 dw 0xBF000000, 0x001E2832 dw 0xBF000000, 0x003C4650 dw 0xBF000000, 0x005A646E dw 0xBF000000, 0x0078828C dw 0xB8000000, 0x00000000 // 178C0-18A0D: triangle mesh dh 157 dh 614, 583, 0 // 0 dh 614, 614, 0 // 1 dh 562, 614, 0 // 2 dh 562, 553, 1 // 3 dh 614, 522, 0 // 4 dh 511, 583, 1 // 5 dh 511, 614, 0 // 6 dh 307, 614, 0 // 7 dh 307, 583, 1 // 8 dh 358, 614, 0 // 9 dh 256, 614, 0 // 10 dh 256, 553, 1 // 11 dh 307, 522, 1 // 12 dh 358, 553, 1 // 13 dh 409, 583, 1 // 14 dh 460, 614, 0 // 15 dh 511, 522, 1 // 16 dh 460, 553, 1 // 17 dh 409, 522, 1 // 18 dh 562, 307, 1 // 19 dh 614, 338, 0 // 20 dh 562, 430, 1 // 21 dh 614, 399, 0 // 22 dh 562, 368, 1 // 23 dh 511, 338, 1 // 24 dh 460, 307, 1 // 25 dh 460, 430, 1 // 26 dh 511, 399, 1 // 27 dh 511, 460, 1 // 28 dh 409, 338, 1 // 29 dh 460, 368, 1 // 30 dh 358, 307, 1 // 31 dh 409, 460, 1 // 32 dh 358, 430, 1 // 33 dh 409, 399, 1 // 34 dh 358, 368, 1 // 35 dh 307, 338, 1 // 36 dh 256, 307, 1 // 37 dh 307, 399, 1 // 38 dh 256, 430, 1 // 39 dh 307, 460, 1 // 40 dh 614, 460, 0 // 41 dh 562, 491, 1 // 42 dh 460, 491, 1 // 43 dh 358, 491, 1 // 44 dh 256, 491, 1 // 45 dh 409, 276, 1 // 46 dh 511, 276, 1 // 47 dh 307, 276, 1 // 48 dh 614, 31, 0 // 49 dh 614, 0, 0 // 50 dh 562, 0, 0 // 51 dh 562, 123, 1 // 52 dh 614, 92, 0 // 53 dh 511, 31, 1 // 54 dh 562, 61, 1 // 55 dh 460, 0, 0 // 56 dh 511, 0, 0 // 57 dh 460, 123, 1 // 58 dh 511, 92, 1 // 59 dh 511, 153, 1 // 60 dh 409, 31, 1 // 61 dh 460, 61, 1 // 62 dh 358, 0, 0 // 63 dh 409, 0, 0 // 64 dh 409, 92, 1 // 65 dh 358, 123, 1 // 66 dh 409, 153, 1 // 67 dh 307, 31, 1 // 68 dh 358, 61, 1 // 69 dh 256, 0, 0 // 70 dh 307, 0, 0 // 71 dh 256, 123, 1 // 72 dh 307, 92, 1 // 73 dh 307, 153, 1 // 74 dh 614, 153, 0 // 75 dh 562, 246, 1 // 76 dh 614, 215, 0 // 77 dh 562, 184, 1 // 78 dh 460, 246, 1 // 79 dh 511, 215, 1 // 80 dh 460, 184, 1 // 81 dh 358, 246, 1 // 82 dh 409, 215, 1 // 83 dh 358, 184, 1 // 84 dh 256, 246, 1 // 85 dh 307, 215, 1 // 86 dh 205, 583, 1 // 87 dh 0, 614, 0 // 88 dh 0, 583, 0 // 89 dh 51, 614, 0 // 90 dh 51, 553, 1 // 91 dh 102, 583, 1 // 92 dh 205, 522, 1 // 93 dh 153, 553, 1 // 94 dh 153, 614, 0 // 95 dh 102, 522, 1 // 96 dh 256, 368, 1 // 97 dh 205, 338, 1 // 98 dh 153, 307, 1 // 99 dh 153, 430, 1 // 100 dh 205, 399, 1 // 101 dh 205, 460, 1 // 102 dh 153, 368, 1 // 103 dh 102, 338, 1 // 104 dh 51, 307, 1 // 105 dh 51, 430, 1 // 106 dh 102, 399, 1 // 107 dh 102, 460, 1 // 108 dh 51, 368, 1 // 109 dh 0, 338, 0 // 110 dh 0, 460, 0 // 111 dh 153, 491, 1 // 112 dh 51, 491, 1 // 113 dh 153, 246, 1 // 114 dh 102, 276, 1 // 115 dh 205, 276, 1 // 116 dh 0, 276, 0 // 117 dh 51, 246, 1 // 118 dh 205, 31, 1 // 119 dh 256, 61, 1 // 120 dh 205, 0, 0 // 121 dh 153, 0, 0 // 122 dh 205, 153, 1 // 123 dh 205, 92, 1 // 124 dh 153, 123, 1 // 125 dh 102, 31, 1 // 126 dh 153, 61, 1 // 127 dh 102, 0, 0 // 128 dh 51, 0, 0 // 129 dh 51, 123, 1 // 130 dh 102, 92, 1 // 131 dh 102, 153, 1 // 132 dh 0, 31, 0 // 133 dh 51, 61, 1 // 134 dh 0, 153, 0 // 135 dh 256, 184, 1 // 136 dh 205, 215, 1 // 137 dh 153, 184, 1 // 138 dh 102, 215, 1 // 139 dh 51, 184, 1 // 140 dh 409, 614, 0 // 141 dh 614, 307, 0 // 142 dh 614, 276, 0 // 143 dh 511, 307, 1 // 144 dh 409, 307, 1 // 145 dh 307, 307, 1 // 146 dh 205, 614, 0 // 147 dh 0, 522, 0 // 148 dh 102, 614, 0 // 149 dh 205, 307, 1 // 150 dh 102, 307, 1 // 151 dh 0, 399, 0 // 152 dh 0, 307, 0 // 153 dh 0, 215, 0 // 154 dh 0, 92, 0 // 155 dh 0, 0, 0 // 156 // triangles dh 264 dh 8, 12, 13 // 0 dh 0, 1, 2 // 1 dh 3, 0, 2 // 2 dh 4, 0, 3 // 3 dh 5, 2, 6 // 4 dh 2, 5, 3 // 5 dh 7, 8, 9 // 6 dh 8, 7, 10 // 7 dh 11, 8, 10 // 8 dh 12, 8, 11 // 9 dh 9, 8, 13 // 10 dh 13, 14, 9 // 11 dh 14, 141, 9 // 12 dh 5, 6, 15 // 13 dh 5, 16, 3 // 14 dh 16, 5, 17 // 15 dh 17, 5, 15 // 16 dh 14, 15, 141 // 17 dh 15, 14, 17 // 18 dh 18, 14, 13 // 19 dh 14, 18, 17 // 20 dh 19, 142, 20 // 21 dh 19, 20, 23 // 22 dh 28, 27, 21 // 23 dh 21, 23, 22 // 24 dh 22, 41, 21 // 25 dh 20, 22, 23 // 26 dh 23, 24, 19 // 27 dh 21, 27, 23 // 28 dh 24, 23, 27 // 29 dh 25, 144, 24 // 30 dh 19, 24, 144 // 31 dh 24, 27, 30 // 32 dh 25, 24, 30 // 33 dh 26, 30, 27 // 34 dh 27, 28, 26 // 35 dh 36, 38, 97 // 36 dh 26, 34, 30 // 37 dh 29, 30, 34 // 38 dh 30, 29, 25 // 39 dh 25, 29, 145 // 40 dh 31, 145, 29 // 41 dh 31, 29, 35 // 42 dh 29, 34, 35 // 43 dh 32, 34, 26 // 44 dh 33, 35, 34 // 45 dh 34, 32, 33 // 46 dh 33, 38, 35 // 47 dh 35, 36, 31 // 48 dh 36, 35, 38 // 49 dh 37, 36, 97 // 50 dh 37, 146, 36 // 51 dh 31, 36, 146 // 52 dh 28, 16, 43 // 53 dh 38, 40, 39 // 54 dh 39, 97, 38 // 55 dh 40, 38, 33 // 56 dh 21, 41, 42 // 57 dh 41, 4, 42 // 58 dh 3, 42, 4 // 59 dh 42, 28, 21 // 60 dh 28, 42, 16 // 61 dh 3, 16, 42 // 62 dh 26, 28, 43 // 63 dh 17, 43, 16 // 64 dh 43, 32, 26 // 65 dh 32, 43, 18 // 66 dh 17, 18, 43 // 67 dh 33, 32, 44 // 68 dh 32, 18, 44 // 69 dh 13, 44, 18 // 70 dh 44, 40, 33 // 71 dh 13, 12, 44 // 72 dh 40, 44, 12 // 73 dh 39, 40, 45 // 74 dh 40, 12, 45 // 75 dh 48, 31, 146 // 76 dh 11, 45, 12 // 77 dh 25, 47, 144 // 78 dh 46, 25, 145 // 79 dh 47, 19, 144 // 80 dh 19, 143, 142 // 81 dh 31, 46, 145 // 82 dh 60, 59, 52 // 83 dh 49, 53, 55 // 84 dh 50, 49, 51 // 85 dh 51, 49, 55 // 86 dh 52, 55, 53 // 87 dh 53, 75, 52 // 88 dh 54, 55, 59 // 89 dh 52, 59, 55 // 90 dh 55, 54, 51 // 91 dh 54, 59, 62 // 92 dh 56, 54, 62 // 93 dh 57, 54, 56 // 94 dh 54, 57, 51 // 95 dh 58, 62, 59 // 96 dh 59, 60, 58 // 97 dh 68, 71, 63 // 98 dh 61, 62, 65 // 99 dh 58, 65, 62 // 100 dh 62, 61, 56 // 101 dh 61, 65, 69 // 102 dh 63, 61, 69 // 103 dh 64, 61, 63 // 104 dh 61, 64, 56 // 105 dh 65, 67, 66 // 106 dh 66, 69, 65 // 107 dh 67, 65, 58 // 108 dh 68, 69, 73 // 109 dh 69, 68, 63 // 110 dh 66, 73, 69 // 111 dh 68, 73, 120 // 112 dh 70, 68, 120 // 113 dh 71, 68, 70 // 114 dh 72, 120, 73 // 115 dh 73, 74, 72 // 116 dh 74, 73, 66 // 117 dh 75, 77, 78 // 118 dh 52, 75, 78 // 119 dh 76, 78, 77 // 120 dh 77, 143, 76 // 121 dh 76, 80, 78 // 122 dh 60, 78, 80 // 123 dh 78, 60, 52 // 124 dh 46, 83, 79 // 125 dh 58, 60, 81 // 126 dh 60, 80, 81 // 127 dh 79, 81, 80 // 128 dh 80, 47, 79 // 129 dh 47, 80, 76 // 130 dh 81, 67, 58 // 131 dh 67, 81, 83 // 132 dh 79, 83, 81 // 133 dh 66, 67, 84 // 134 dh 67, 83, 84 // 135 dh 82, 84, 83 // 136 dh 83, 46, 82 // 137 dh 84, 74, 66 // 138 dh 82, 86, 84 // 139 dh 74, 84, 86 // 140 dh 74, 86, 136 // 141 dh 72, 74, 136 // 142 dh 85, 136, 86 // 143 dh 86, 48, 85 // 144 dh 48, 86, 82 // 145 dh 25, 46, 79 // 146 dh 79, 47, 25 // 147 dh 82, 46, 31 // 148 dh 19, 47, 76 // 149 dh 76, 143, 19 // 150 dh 31, 48, 82 // 151 dh 37, 48, 146 // 152 dh 85, 48, 37 // 153 dh 10, 87, 11 // 154 dh 87, 10, 147 // 155 dh 92, 95, 149 // 156 dh 88, 89, 90 // 157 dh 89, 148, 91 // 158 dh 90, 89, 91 // 159 dh 91, 92, 90 // 160 dh 92, 149, 90 // 161 dh 93, 87, 94 // 162 dh 87, 93, 11 // 163 dh 94, 87, 95 // 164 dh 87, 147, 95 // 165 dh 95, 92, 94 // 166 dh 96, 92, 91 // 167 dh 92, 96, 94 // 168 dh 39, 101, 97 // 169 dh 97, 98, 37 // 170 dh 98, 97, 101 // 171 dh 99, 98, 103 // 172 dh 99, 150, 98 // 173 dh 37, 98, 150 // 174 dh 98, 101, 103 // 175 dh 100, 103, 101 // 176 dh 101, 102, 100 // 177 dh 102, 101, 39 // 178 dh 100, 107, 103 // 179 dh 103, 104, 99 // 180 dh 104, 103, 107 // 181 dh 105, 104, 109 // 182 dh 105, 151, 104 // 183 dh 99, 104, 151 // 184 dh 104, 107, 109 // 185 dh 106, 109, 107 // 186 dh 107, 108, 106 // 187 dh 108, 107, 100 // 188 dh 109, 110, 105 // 189 dh 106, 152, 109 // 190 dh 110, 109, 152 // 191 dh 105, 110, 153 // 192 dh 111, 152, 106 // 193 dh 11, 93, 45 // 194 dh 102, 45, 93 // 195 dh 45, 102, 39 // 196 dh 102, 93, 112 // 197 dh 100, 102, 112 // 198 dh 94, 112, 93 // 199 dh 112, 108, 100 // 200 dh 108, 112, 96 // 201 dh 94, 96, 112 // 202 dh 106, 108, 113 // 203 dh 108, 96, 113 // 204 dh 91, 113, 96 // 205 dh 91, 148, 113 // 206 dh 113, 111, 106 // 207 dh 111, 113, 148 // 208 dh 114, 116, 99 // 209 dh 99, 115, 114 // 210 dh 115, 99, 151 // 211 dh 99, 116, 150 // 212 dh 72, 124, 120 // 213 dh 116, 37, 150 // 214 dh 37, 116, 85 // 215 dh 117, 105, 153 // 216 dh 105, 115, 151 // 217 dh 105, 117, 118 // 218 dh 118, 115, 105 // 219 dh 119, 120, 124 // 220 dh 120, 119, 70 // 221 dh 119, 124, 127 // 222 dh 119, 121, 70 // 223 dh 121, 119, 122 // 224 dh 122, 119, 127 // 225 dh 123, 124, 72 // 226 dh 124, 123, 125 // 227 dh 125, 127, 124 // 228 dh 126, 127, 131 // 229 dh 127, 126, 122 // 230 dh 125, 131, 127 // 231 dh 126, 131, 134 // 232 dh 128, 126, 129 // 233 dh 129, 126, 134 // 234 dh 126, 128, 122 // 235 dh 136, 123, 72 // 236 dh 130, 134, 131 // 237 dh 131, 132, 130 // 238 dh 132, 131, 125 // 239 dh 133, 134, 155 // 240 dh 134, 133, 129 // 241 dh 130, 155, 134 // 242 dh 133, 156, 129 // 243 dh 135, 155, 130 // 244 dh 123, 136, 137 // 245 dh 85, 137, 136 // 246 dh 139, 115, 118 // 247 dh 123, 137, 138 // 248 dh 125, 123, 138 // 249 dh 114, 138, 137 // 250 dh 137, 116, 114 // 251 dh 116, 137, 85 // 252 dh 114, 139, 138 // 253 dh 132, 138, 139 // 254 dh 138, 132, 125 // 255 dh 132, 139, 140 // 256 dh 130, 132, 140 // 257 dh 115, 139, 114 // 258 dh 118, 140, 139 // 259 dh 135, 140, 154 // 260 dh 118, 154, 140 // 261 dh 140, 135, 130 // 262 dh 117, 154, 118 // 263 // 182A2: TODO dh 0, 3, 1, 2, 3, 1, 1, 4 dh 1, 2, 4, 5, 6, 2, 3, 5 dh 14, 59, 62, 3, 3, 58, 59, 6 dh 4, 5, 13, 14, 15, 16, 2, 4 dh 13, 2, 6, 7, 6, 0, 6, 7 dh 8, 9, 10, 4, 6, 10, 11, 12 dh 4, 7, 8, 154, 155, 6, 8, 9 dh 77, 154, 163, 194, 6, 0, 9, 72 dh 73, 75, 77, 6, 0, 10, 11, 19 dh 70, 72, 6, 11, 12, 17, 18, 19 dh 20, 4, 13, 16, 17, 18, 6, 14 dh 15, 53, 61, 62, 64, 6, 15, 16 dh 18, 20, 64, 67, 6, 19, 20, 66 dh 67, 69, 70, 8, 21, 22, 27, 31 dh 80, 81, 149, 150, 3, 21, 22, 26 dh 6, 23, 24, 25, 28, 57, 60, 3 dh 24, 25, 26, 6, 22, 24, 26, 27 dh 28, 29, 6, 27, 29, 30, 31, 32 dh 33, 8, 30, 33, 39, 40, 78, 79 dh 146, 147, 6, 34, 35, 37, 44, 63 dh 65, 6, 23, 28, 29, 32, 34, 35 dh 6, 23, 35, 53, 60, 61, 63, 6 dh 38, 39, 40, 41, 42, 43, 6, 32 dh 33, 34, 37, 38, 39, 8, 41, 42 dh 48, 52, 76, 82, 148, 151, 6, 44 dh 46, 65, 66, 68, 69, 6, 45, 46 dh 47, 56, 68, 71, 6, 37, 38, 43 dh 44, 45, 46, 6, 42, 43, 45, 47 dh 48, 49, 6, 36, 48, 49, 50, 51 dh 52, 8, 50, 51, 152, 153, 170, 174 dh 214, 215, 6, 36, 47, 49, 54, 55 dh 56, 6, 54, 55, 74, 169, 178, 196 dh 6, 54, 56, 71, 73, 74, 75, 3 dh 25, 57, 58, 6, 57, 58, 59, 60 dh 61, 62, 6, 53, 63, 64, 65, 66 dh 67, 6, 68, 69, 70, 71, 72, 73 dh 6, 74, 75, 77, 194, 195, 196, 6 dh 79, 82, 125, 137, 146, 148, 6, 78 dh 80, 129, 130, 147, 149, 6, 76, 144 dh 145, 151, 152, 153, 3, 84, 85, 86 dh 1, 85, 4, 85, 86, 91, 95, 6 dh 83, 87, 88, 90, 119, 124, 3, 84 dh 87, 88, 6, 89, 91, 92, 93, 94 dh 95, 6, 84, 86, 87, 89, 90, 91 dh 4, 93, 94, 101, 105, 2, 94, 95 dh 6, 96, 97, 100, 108, 126, 131, 6 dh 83, 89, 90, 92, 96, 97, 6, 83 dh 97, 123, 124, 126, 127, 6, 99, 101 dh 102, 103, 104, 105, 6, 92, 93, 96 dh 99, 100, 101, 4, 98, 103, 104, 110 dh 2, 104, 105, 6, 99, 100, 102, 106 dh 107, 108, 6, 106, 107, 111, 117, 134 dh 138, 6, 106, 108, 131, 132, 134, 135 dh 6, 98, 109, 110, 112, 113, 114, 6 dh 102, 103, 107, 109, 110, 111, 4, 113 dh 114, 221, 223, 2, 98, 114, 6, 115 dh 116, 142, 213, 226, 236, 6, 109, 111 dh 112, 115, 116, 117, 6, 116, 117, 138 dh 140, 141, 142, 3, 88, 118, 119, 6 dh 120, 121, 122, 130, 149, 150, 3, 118 dh 120, 121, 6, 118, 119, 120, 122, 123 dh 124, 6, 125, 128, 129, 133, 146, 147 dh 6, 122, 123, 127, 128, 129, 130, 6 dh 126, 127, 128, 131, 132, 133, 6, 136 dh 137, 139, 145, 148, 151, 6, 125, 132 dh 133, 135, 136, 137, 6, 134, 135, 136 dh 138, 139, 140, 6, 143, 144, 153, 215 dh 246, 252, 6, 139, 140, 141, 143, 144 dh 145, 6, 154, 155, 162, 163, 164, 165 dh 1, 157, 3, 157, 158, 159, 4, 157 dh 159, 160, 161, 6, 158, 159, 160, 167 dh 205, 206, 6, 156, 160, 161, 166, 167 dh 168, 6, 162, 163, 194, 195, 197, 199 dh 6, 162, 164, 166, 168, 199, 202, 4 dh 156, 164, 165, 166, 6, 167, 168, 201 dh 202, 204, 205, 6, 36, 50, 55, 169 dh 170, 171, 6, 170, 171, 172, 173, 174 dh 175, 8, 172, 173, 180, 184, 209, 210 dh 211, 212, 6, 176, 177, 179, 188, 198 dh 200, 6, 169, 171, 175, 176, 177, 178 dh 6, 177, 178, 195, 196, 197, 198, 6 dh 172, 175, 176, 179, 180, 181, 6, 180 dh 181, 182, 183, 184, 185, 8, 182, 183 dh 189, 192, 216, 217, 218, 219, 6, 186 dh 187, 190, 193, 203, 207, 6, 179, 181 dh 185, 186, 187, 188, 6, 187, 188, 200 dh 201, 203, 204, 6, 182, 185, 186, 189 dh 190, 191, 3, 189, 191, 192, 3, 193 dh 207, 208, 6, 197, 198, 199, 200, 201 dh 202, 6, 203, 204, 205, 206, 207, 208 dh 6, 209, 210, 250, 251, 253, 258, 6 dh 210, 211, 217, 219, 247, 258, 6, 209 dh 212, 214, 215, 251, 252, 3, 216, 218 dh 263, 6, 218, 219, 247, 259, 261, 263 dh 6, 220, 221, 222, 223, 224, 225, 6 dh 112, 113, 115, 213, 220, 221, 2, 223 dh 224, 4, 224, 225, 230, 235, 6, 226 dh 227, 236, 245, 248, 249, 6, 213, 220 dh 222, 226, 227, 228, 6, 227, 228, 231 dh 239, 249, 255, 6, 229, 230, 232, 233 dh 234, 235, 6, 222, 225, 228, 229, 230 dh 231, 2, 233, 235, 4, 233, 234, 241 dh 243, 6, 237, 238, 242, 244, 257, 262 dh 6, 229, 231, 232, 237, 238, 239, 6 dh 238, 239, 254, 255, 256, 257, 3, 240 dh 241, 243, 6, 232, 234, 237, 240, 241 dh 242, 3, 244, 260, 262, 6, 141, 142 dh 143, 236, 245, 246, 6, 245, 246, 248 dh 250, 251, 252, 6, 248, 249, 250, 253 dh 254, 255, 6, 247, 253, 254, 256, 258 dh 259, 6, 256, 257, 259, 260, 261, 262 dh 2, 12, 17, 2, 21, 81, 3, 81 dh 121, 150, 4, 30, 31, 78, 80, 4 dh 40, 41, 79, 82, 4, 51, 52, 76 dh 152, 2, 155, 165, 3, 158, 206, 208 dh 2, 156, 161, 4, 173, 174, 212, 214 dh 4, 183, 184, 211, 217, 3, 190, 191 dh 193, 2, 192, 216, 3, 260, 261, 263 dh 3, 240, 242, 244, 1, 243